Mystics in Powered Armor: Which Archetype?


Advice

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How much benefit does the Powered Armor Jockey archetype provide a Mystic who has enough Strength and the feats to use powered armor? Would it be better to take the new Spell Sergeant archetype from Book 6 of The Threefold Conspiracy, which can get you the feats for free, but doesn't provide any direct benefits to the powered armor itself?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

PA jockey benefits aren't bad, if you really want to get the most out of the PA itself, but you should weigh it against the fact that a mystic can't ever meet the prerequisite to take PA Jockey without multiclassing, unless you use the Warmonger Connection or take its first connection ability as an epiphany.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just double-checked that, thanks for pointing it out.

So if I want to pick a deity besides Iomedae, Damoritosh or Angradd, Spell Sergeant is mandatory...


Those are just suggested deities, you can pick others or none if they meet your concept.


Exactly, mystics are not clerics. They can play the field or even be atheists just fine.

That said I like spell sergeant as a technomancer, but I'm unsure if it really has any synergy with the mystic beyond just getting some bonus feats for powered armor.

And since the specific mystic ability is available as an epiphany, well... you could pick any connection anyway, what's the problem?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I thought the rules for that epiphany stated you could only select from Connections available to whatever deity you worshipped, so for example, if you played a Green Faith Mystic for the Xenodruid connection, you couldn't access Warmonger since there's no deity who has both (and in fact, you couldn't even TAKE that epiphany if you're Green Faith because Xenodruid is the ONLY connection it offers access to).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you are a deity based mystic, that restriction does exist, yes.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What kind of Xenodruid who doesn't worship a deity ISN'T in the Green Faith by default?


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One that views even that faith as too dogmatic, does not like the Luddite notes that crop up throughout the faith, or does not view nature as something conceptually separate from the rest of reality.


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Archpaladin Zousha wrote:
What kind of Xenodruid who doesn't worship a deity ISN'T in the Green Faith by default?

An atheist cat lady.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Xenocrat wrote:
Archpaladin Zousha wrote:
What kind of Xenodruid who doesn't worship a deity ISN'T in the Green Faith by default?
An atheist cat lady.

Huh...good point. AND good idea! May I steal it?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In a universe where gods actually exist and do things, I would expect people totally, 100% dismissive of them to be more the exception than the rule. However, I would think that not being a devout follower of one (to the point of drawing your mystic powers from them and being a mechanically relevant worshipper would be fairly common. I'd expect to see plenty of people who offer some prayers to deities relevant to what's currently going on in their life, and don't really expect an answer, but do it anyway, just in case.


HammerJack wrote:
In a universe where gods actually exist and do things, I would expect people totally, 100% dismissive of them to be more the exception than the rule. However, I would think that not being a devout follower of one (to the point of drawing your mystic powers from them and being a mechanically relevant worshipper would be fairly common. I'd expect to see plenty of people who offer some prayers to deities relevant to what's currently going on in their life, and don't really expect an answer, but do it anyway, just in case.

Depends on what you mean by dismissive.

I generally find the opposite to be true. Since the gods are a obvious and easily proven presence in the universe, their limitations are also painfully obvious. They provably aren't perfect beings and they have hard limits to their powers, even if those limits are well and truly beyond mortal capacity.

Thus it would be easy to treat the gods the same way you might treat a foreign head of state. They're there, distinctly more powerful than you, but often irrelevant to your day-to-day life. If fact, that certainty of their existence would accelerate this general apathy if anything. Offering those unanswered prayers day-in and day-out would start to feel meaningless when you only really have two or three degrees of separation from someone who has that god on spiritual speed dial.


Master Han Del of the Web wrote:


Thus it would be easy to treat the gods the same way you might treat a foreign head of state. They're there, distinctly more powerful than you, but often irrelevant to your day-to-day life.

They're even somewhat irrelevant to your not-really-eternal afterlife. Gods in Starfinder should be like sports teams or political parties in the modern world. You're not getting any practical benefit from supporting them, you just feel good about it.

Presumably some plane hopping television crews have conducted interviews on how the whole afterlife thing works with senior psychopomps and every school child in the Pact Worlds knows how this stuff works, so they know worshipping a god just sends you to their particular realm but doesn't materially change your fate in most cases if you don't worship a god - you still go to a relevant plane, may or may not promote into an outsider, and are likely to either be destroyed or merged back into the plane before the multiverse ends. The rest is just details and marginal bargaining.

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