Proposed soft change to Incapacitation


Homebrew and House Rules


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

So after seeing it in play and experimenting with some more... drastic homebrews I have found that the Incapacitation trait is mostly fine and something similer to it is definitely needed to balance most of the spells it impacts. HOWEVER the full fizzle nature of it really sucks, so I'm proposing a simple change; incapacitating a target with a level higher than spell levelx2 no longer promotes success to crit sucess. Failures still become sucess, and crit fails still become normal fails. But from what I've seen boss monsters have high enough saves that they will have a decent chance of fizzling the spell with a crit anyway, and it allows things that are slightly stronger than you to be resilient to control magic without just invalidating it. What do you guys think?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There are a couple specific situations I would be worried about. One big one would be the almighty synaptic pulse; expect a Bard with that as a signature spell to be spamming it every round against bosses and costing the boss an action every round.

Which is comparable to slow, so probably fine on its own, but if the boss has minions then it becomes a devastating strategy.

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