Looking for advice on herald caller point-buy


Advice


I'm whipping up a 1st level herald caller, and intending to base it on a reach build. As far as I can tell, the campaign doesn't require super optimization, so being somewhat well-rounded is viable, but I do (of course) want to be competent.

It's a 25 point buy. I'll be a CG human, using a long spear, getting medium armor proficiency and combat reflexes at level 1, and taking the Luck domain. I very rarely play clerics, but I'm envisaging a summoner with support buffs/heals who can back up the front-liners and get regular AoOs in a 10' radius. Given that, I imagine I don't need to totally pump Wis.

Given the role(s) I'm playing, and the perceived lack of total optimization among the other characters, I'd like to invite comments on the point buy I'm half-settled on as of right now.

S 14, D 14, C 14, I 10, W 15 (17), Ch 13

Obviously, this is a very spread-out point buy. I'm going for broad utility here rather than specializing in one particular area. By level 7-9 some pretty powerful summoning will come online, too. But it feels very weird spreading the points around so much.

Comments? Suggestions? Brutal personal attacks? Tell me what you think.


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It should be fine. I played mine more as a caster, but a reach build should do ok too. You aren’t much of a summoner in the early levels. I didn’t even bother summoning till level 3, because of the duration, and you don’t get augment summoning until level 4.

1 round summoning is a real pain, so I recommend sacred summons. You can use the summon good monster feat or the expanded summons feat to pad out your chaotic good summoning options. You may also consider taking the summon guardian spirit feat at level 5. You could choose a lyrakien for your spirit to match your alignment and its starlight blast will scale a little with level. The guardian spirit also has a nice benefit of lasting minutes per level instead of rounds so it might stick around for more than one fight.

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