Looking for adventures with little to no combat


Pathfinder Second Edition General Discussion


Recommendations gratefully received.


You won't mind any officially published adventures with little combat, let alone no combat.

Agents of Edgewatch (at least the first volume) has a lot options for non combat solutions, but it is far from having little combat.

You could probably adapt it to be less combat orientated. But combat is a big seller so Paizo likely won't create adventure paths focused on avoiding it.


This is probably not what you're looking for in a response, but Pathfinder 2e (or Pathfinder 1e, for that matter) isn't the first system I would use for little-to-no combat games. That's not to say that you can't use it for that and have fun doing it, but it's sort of like using a concrete mixer truck as a taxi; technically functional for the purpose at some level, but very heavy in ways that you're not really making much use of, and kind of awkward for the purpose.


Several PFS scenarios can be done with little combat, and if you're not running them for Society, some can be made entirely pacifist without losing their flavor.

#1-12 Burden of Envy can be done with zero combat, but you have to really knock it out of the park to avoid one. Most likely you face 2 combats. But the tone is definitively non-combat - the final battle isn't an epic fight with a boss-level monster, it's quietly escaping on a ship. If you're not running it for Society, you can probably engineer out the combat - the scenario won't lose its flavor.

#1-10 Tarnbreaker's Trail has one unavoidable combat, but it's a doozy. Again, the overall tone is definitively non-combat - in the end the big victory is crossing the finish line first. If you're not running it for Society, you can probably make this an entirely pacifist scenario without losing the flavor, as well.

#1-07 Flooded King's Court has two unavoidable combats, but the climactic scene is non-combat. It also has a cool theater-based encounter. If you're not running it for Society, you can make this pacifist as well, but it may end up being a short scenario.

#1-15 The Blooming Catastrophe is similar - two unavoidable combats, and the climatic scene can be non-combat (although the PCs can also murder everything if they want). I think it loses flavor if you take out all the combats, though - even if you remove the potential for combat in the last encounter.

#1-18 Lodge of the Living God has a massive combat sequence at the end. But the bulk of the mission is non-combat, and if you're not running it for Society credit, you can just omit all the combat and have it be a pacifist construction and impressing the villagers scenario.

I think (but haven't bought the scenario, I've only played it) #1-22 Doom of Cassomir can also be made pacifist without losing any of the flavor.

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