Summoner Dedication


Summoner Class


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Something that I don't think has been brought up yet and probably needs to be is what the Summoner Dedication Archetype looks like.

I assume it comes with an eidolon- that is the heart and soul of the class, after all- but there almost certainly needs to be some significant safety valves on it.

Also, figuring out how 'half-casters' provide spells through their Dedication needs to be done.

Summoner Dedication 2
Archetype, Dedication, Multiclass
Archetype: Summoner
Prerequisites: Constitution 14, Charisma 14

Choose an eidolon type. You become trained in one of the two skills granted by that eidolon; if already trained in both of those skills, you instead become trained in a skill of your choice.

You cast spells like a summoner. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your eidolon, or any other cantrips of that tradition you learn or discover. You’re trained in spell attack rolls and spell DCs for your tradition’s spells. Your key spellcasting ability for summoner archetype spells is Charisma, and they are summoner spells of your eidolon’s tradition.

You gain the Eidolon summoner class feature, and the Manifest Eidolon activity. Your eidolon gains the traits, size, attacks, ability scores and senses as described, but does not gain the 1st level Eidolon ability.

Your eidolon in trained in unarmed attacks, unarmoured defense, Fortitude, Reflex, and Will saving throws, and Perception. It shares your skill proficiencies, but otherwise does not improve its proficiencies as it gains levels. Your eidolon gains the benefit of ability boosts whenever you do.

Basic Summoner's Talent 4
Archetype
Archetype: Summoner
You gain a 1st or 2nd level Summoner feat.

Boost Eidolon 4
Archetype
Archetype: Summoner
You learn the boost eidolon conduit cantrip.

Unnatural Abilities 4
Archetype
Archetype: Summoner
You eidolon gains its 1st level Eidolon Ability.

Advanced Summoner's Talent 6
Archetype
Archetype: Summoner
Prerequisite: Basic Summoner's Talent.
You gain one summoner feat. For the purpose of prerequisites, your summoner level is half your character level.
Special: You can select this feat more than once. Each time you do, you gain another sorcerer feat.

Enhanced Bond 6
Archetype
Archetype: Summoner
You gain the Act Together and Share Senses actions.

Sturdy Eidolon 6
Archetype
Archetype: Summoner
Your eidolon's proficiency in unarmoured defense, Fortitude saves, and Will saves increases to Expert.

Basic Summoner Spellcasting 8
Archetype
Archetype: Summoner
You gain a 1st and 2nd level spell slot. Add one 1st and one 2nd level spell to your summoner spell repertoire. You can use the spell slots to cast the known spells.

Mighty Eidolon 12
Archetype
Archetype: Summoner
Prerequisite: Sturdy Eidolon
Your eidolon's proficiency in unarmed attacks, Reflex saves, and Perception increases to Expert. Your eidolon gains the Weapon Specialization feature.

Enhanced Summoner Spellcasting 12
Archetype
Archetype: Summoner
Replace your 1st level spell slot from this archetype with a 3rd level spell slot. You may replace one of the spells in your repertoire with a spell of the appropriate level. Both of the spells in your repertoire are treated as signature spells.

At 14th level, replace your 2nd level spell slot with a 4th level slot. At 16th level, replace your 3rd level spell slot with a 5th level slot. At 18th level, replace your 4th level spell slot with a 6th level slot. At 20th level, replace your 5th level spell slot with a 7th level spell slot. At each of these levels, you may replace one of the spells in your repertoire with an appropriate option.


I'd give more feats improving the eidolon, so that it could replace the beast master archetype and be similarly effective. I wouldn't give any cantrips.


Don't forget, the Summoner Dedication should roughly mirror the Magus Dedication, since they'll be using the same casting model. So cantrips need to stay.

One can take Basic Summoner's Talent and Advanced Summoner's Talent for more evolutions if one wants them.

I don't know if letting the Eidolon get up to Master is safe. It certainly doesn't line up with how other Dedications work.

Something like this might be okay? Master unarmoured defense probably shouldn't be on the table given that it's a 19th level feature.

Supreme Eidolon 18
Archetype
Archetype: Summoner
Your eidolon's proficiency in unarmed attacks, Fortitude saves, and Will saves increases to Master.


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I don't think the dedications need to mirror each other at all, it's a chance to do something new.

I'd need to do the math in comparison to an animal companion to see what's appropriate to give the eidolon each level.

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