| Martialmasters |
just figured it would be fun to field peoples builds. i have not multiclassed with my builds as im just trying to explore the magus, but feel free to share!
1- slide casting
2- spell sheathe
thoughts: this is best action economy i can get so far. spell strike accounts for casting the spell, moving, and drawing your weapon from a pocket dimension.
4- bespelled strikes
thoughts: at this level i only have 3 spell slots, and i get 1 attack off with this benefit, but, as a slide casting magus, this is feasible. a feat for 1d6 damage every other round isnt impressive but im banking on its featline progression and later...haste.
6- energize strikes
thoughts: by this level it should amount to +2 damage to my strikes, by this level i do have access to haste even though its two actions. used primarily only if i have time to prebuff. but +2 damage on every strike for 1 minute seems better than me trying to cantrip spell strike every round, though probaby worse than electric arc+strike.
8- spell swipe
thoughts: this seems like a no brainer. being able to double what you can apply with your spell strike for just 1 extra action seems worthwhile.
10- portal slide
thoughts: have a hard time imagining a slide caster not taking this.
12- bespelled persistence
thoughts: i have two views, bespelled strikes+bespelled resistance or striker's scroll+overwhelming strike. I am not sure wich one id go with, if we could say that me fastening the scroll to the weapon can be a refocus activity, id favor it over bespelled strikes.
14- hasted assault
thoughts: one action haste is crazy good.
16- quickened spell strike
thoughts: the level 16 feats didnt interest me and this while limited seems very useful
18- second chance strike
thoughts: more chances seem very very needed with current way it works.
20- supreme spellstrike
thoughts- whirlwind is cool, but i can only see myself doing it with the 2 handed magus using a reach weapon, spell swipe is good enough, and even more action economy boosts towards making my class more fluid is welcomed.
overall thoughts: focuses were damage and action economy, i think this is the most fluid core magus you can make with the system. the ability to move and draw while casting is potent. bespell strikes+bespell persistence is good extra damage but extra spell strikes that dont rely on slots (strikers scroll) might be very nice when combined with overwhelming spellstrike. energize strikes is awkward on its own, but i can see using it on second around after moving into position.
| Callin13 |
I get to try out a Magus at lvl 2 in a game I have been playing in that started not too long ago. Im using the same Ancestry so Versatile Human but his stats have changed from a Dex/Cha Swashbuckler to a Str/Int Magus. Going Slide Casting (of course) and using a Dogslicer +1 (since thats what the character was using before hand)
Versatile Human- Fleet (speed 30)
Natural Ambition- Find Familiar- Cantrip Connection- Gain 1 Cantrip
Partner in Crime- Auto Aid on a Deception or Thievery skill check
Touch Telepathy- telepathically communicate with you via touch
Scent- It gains scent (imprecise, 30 feet)
Background- Underwater Maruader
Level 2 Feat- Cantrip Expansion
Skill Feat lvl 2- Arcane Sense
Spells
Cantrips- 8 - Acid Splash, Chill Touch, Electric Arc, Light, Mage Hand, Prestidigation, Ray of Frost, Telekinetic Projectile.
Level 1- Burning Hands (1), Spider Sting (1)
I purposely did not choose Shocking Grasp and I actually like Spider Sting. I will give a report after my game finishes at 8pm Eastern.
| Martialmasters |
I get to try out a Magus at lvl 2 in a game I have been playing in that started not too long ago. Im using the same Ancestry so Versatile Human but his stats have changed from a Dex/Cha Swashbuckler to a Str/Int Magus. Going Slide Casting (of course) and using a Dogslicer +1 (since thats what the character was using before hand)
Versatile Human- Fleet (speed 30)
Natural Ambition- Find Familiar- Cantrip Connection- Gain 1 Cantrip
Partner in Crime- Auto Aid on a Deception or Thievery skill check
Touch Telepathy- telepathically communicate with you via touch
Scent- It gains scent (imprecise, 30 feet)Background- Underwater Maruader
Level 2 Feat- Cantrip Expansion
Skill Feat lvl 2- Arcane Sense
Spells
Cantrips- 8 - Acid Splash, Chill Touch, Electric Arc, Light, Mage Hand, Prestidigation, Ray of Frost, Telekinetic Projectile.Level 1- Burning Hands (1), Spider Sting (1)
I purposely did not choose Shocking Grasp and I actually like Spider Sting. I will give a report after my game finishes at 8pm Eastern.
nice, i actually went orc (hold scarred) fr 12 background hp and spell devourer and ferocity reactions as i dont have any reactions in my build.
Exocist
|
The current build I'm going with is dex based, using a scorpion whip. Does very little damage at low levels (as is the issue with dex based)
Slide casting
2: Witch Dedication (any of the Occult ones)
4: Basic Witch Casting
6: Martial Caster
8: Patron's Breadth
10: Portal Slide
12: Expert Witch Casting
14: Hasted Assault
16: Spell Shroud
18: Master Witch Casting
20: Any
With a lot of retraining on the table, you could do str based with slide
2: Sentinel Dedication (Retrain to Witch Dedication at level 8)
4: Any, retrain to basic witch casting at level 8
6: Martial Caster
8: Sentinel Dedication
10: Portal Slide (Retrain to Patron's Breadth when it's worth it)
12: Expert Witch casting
14: Hasted Assault (Retrain to spell shroud if you get a speed rune)
16: Spell Shroud (retrain to Mighty Bulwark if you get a speed rune)
18: Master Witch Casting
20: Any
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Like most magus builds, the aim is to crit fish. Occult list provides decent self buffs, true strike and decent offensive spells to use (Slow, Phantasmal Killer, Synesthesia...).