| Moppy |
They don't have spellbooks right?
So lower level spells are lost when they lose the lower spell slots?
So I know I can heigthen them and keep them, but then I lose the opportunity to learn a new, higher level spell.
Personally I think this is "an odd design choice". It's OK to lose the daily slots, but losing knowledge of the spells is weird.
| singingzombies |
Yes that's correct. The playtest flavors it as you can "reselect" your four spells in your repetoire when you level up.
I also agree that it's weird and never liked the verisimilitude of explaining that a character forgets something to learn something new. It's always because of a balance reason over anything else, most common with retraining character choices.
Every level up feels too frequent to encounter this kind of weird immersion breaking rules process, compared to something like retraining. The Magus by comparison doesn't have to worry about this with a spellbook keeping past spells they know.
Keeping all old spells as signature spells is probably too powerful as a spontaneous caster, even keeping the 4 spell slots a day. I would like them to consider it or some kind of other option though.
The only upside is for new players, Summoners are always just going to have 4 spells on their sheet to fight choice paralysis.
| singingzombies |
Actually, I know they are really shooting for one prepared caster and one spontaneous caster to balance the class offerings in Secrets of Magic but I would rather just have Summoner be a prepared caster like the Magus. That would just fix everything for me. The 4 spell slots at your two highest levels only mechanic really just plays better with prepared casting over spontaneous at this point if there is a concern of power balance with a spontaneous caster with a large spell selection. (I doubt they would want to bring back the 1E Arcanist spellcasting tables again though I would also not mind that here.)
| Moppy |
That is kind of weird.
I always assumed new players can ask the GM for advice and they can phrase it like world lore. "At wizard school, you would have been taught to use burning hands when you faced a large number of weak foes" and it can also be done in-game via the familiar providing advice. "You can do anything you want, but I think magic missile would be the best spell here; that's what my other wizards would have done".