A different magus approach


Magus Class


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From what I read here, it seems the main selling point of the magus, Striking Spell, is a bit underwhelming. I haven't done the math, but it would seem the detractors have a point in that barring certain very specific shenanigans, it's generally inferior to just casting a spell and attacking, or at least not superior enough to make it the main point of the class.

So I'm thinking, why not take the magus in a different direction, one that's less focused on traditional spells and instead gives it various abilities that are magic-flavored without being actual spellcasting? They can still keep the top-level spellcasting they have, but what if you made their class feats be more about doing cool magical things? I'm thinking things like the more mystical variants of the Tome of 9 Swords classes, or things like the 4e Swordmage. The Swordmage in particular had a very interesting blend of magic and fighting, with at-will spells like Lightning Lure (deal a smallish amount of damage to a nearby target and pull it toward you), encounter utility powers like short-range teleports, and limited-use abilities that were a mix of "energized weapon"-type abilities and short-range AOEs.

Something like that would be more interesting than a class that casts the same spells as a wizard and fights like a second-rate fighter. Add in some actual blending of magic and mayhem, and things get a lot more interesting.


Alternate interpretations would be things like World of Warcraft's Enhancement shaman or Death Knight, who also mix in magic effects with hitting things with other things.


Pathfinder Rulebook Subscriber
Staffan Johansson wrote:
Alternate interpretations would be things like World of Warcraft's Enhancement shaman or Death Knight, who also mix in magic effects with hitting things with other things.

A good starting point would be something akin to the excellent 13th Age Swordmage from Dark Pacts, Ancient Secrets (Int to hit, bunch of focus spells for imbuing elements and riders into weapon strikes)

Although I am really fond of the way Magus played in 1e, I could certainly see something akin to what you are proposing as a breath of fresh air of the same caliber as the one we got on Swashbuckler


I wouldn't mind this. I'd hope for something thematically like spell strike, but maybe built into a focus spell.

I'd also hope that if they go this route Magus gets a non-negligible (i.e. more than 4) amount of low level slots to cast utility spells with. It helps a lot with the flavor and differentiating it from something like Monk without adding a ton of power.

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