Fiery form is incredible for the magus


Magus Class


Pathfinder Adventure Path Subscriber

This 7th level spell gives the caster a 1 action produce flame spell that is essentially hieghtened 1 level higher than normal, meaning that the magus can cast a one action cantrip by level 13, and exploit true strike without even being hasted or cast a spell, move and attack for 2 actions instead of 3.

Could we get more battle form spell like this with different cantrip attack options in the Secrets of magic book?


I think we'll see a few more one action spells in the book for the Magus to play with. Clearly this give him a nice edge.


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Keep in mind that it makes the 1-action Produce Flame an innate spell, so it uses Charisma to-hit (afaik), which means landing it is going to be even harder than normal, possibly a lot.


Pathfinder Adventure Path Subscriber
Ligraph wrote:
Keep in mind that it makes the 1-action Produce Flame an innate spell, so it uses Charisma to-hit (afaik), which means landing it is going to be even harder than normal, possibly a lot.

That might be true, but this playtest time might be the time to raise a stink about whether gaining innate spells through another spell shouldn't operate off of the same proficiency and attributes as the orginal spell. That feels like a strong Errata or FAQ possibility.

It is also so good for the magus specifically at this point (with the way that striking spell works) that if you keep it within 2 of your INT it is still worthwhile.

Horizon Hunters

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Alternatively, you could grab a sorcerer dedication at level 1 with ancient elf and build yourself a charisma-cantrip build, with your regular spell slots going into buffs, and all the DCs + spell attacks coming from sorcerer.


Pathfinder Adventure Path Subscriber

that could be a super cool build!

Horizon Hunters

Elemental Toss (1 action focus spell) agrees.


Both Elemental Toss and Dragon Breath go very well with Striking Spell. Especially if Magus keeps the 4 slot casting I could see Sorcorer combo builds being very strong. Dangerous Sorcery and the Elemental blood magic help too (together, they almost double the average 1d4 cantrip damage).

For comparisons sake, at 20, average damage:
1d4 Cantrip (2 actions): 25
1d6 Cantrip (2): 35
Dragon Breath (2): 66
Elemental Toss (1): 45

Elemental Toss is the clear winner, but requires locking yourself into Primal. Although if you use Magus's slots for buffs its less bad.

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