| CForCartosin |
I had this thought at a gas station so it may be good or may be bad. I think the magus's striking spell should all be based off of their martial attack roll. You would have to take away the thing about not losing the spell if you miss with your martial strike.
So for using attack roll spell with striking spell I would just transfer the success degree of the martial strike to the degree of success of the spell attack roll. So a fail or crit fail on the martial roll means nothing happens, but a success equals a success at the spell attack and so on with the crit.
For save spells with striking spells I would still only have a single martial attack roll, but inverse the degree of success for the save. So a crit fail on the martial attack equals a crit success, a fail equals a success, success equals a fail, and crit success on the martial attack equals a crit fail on the save.
Any comments?
| TheGentlemanDM |
It would be powerful, but I don't think it would break anything.
I'd still have save-based spells require a saving throw, though. They'd still have the 'on a crit, their degree of success is worse' clause, but that's an important safety valve. There's a LOT of really dangerous save based spells where failing (and your proposal would render a hit an auto-fail) is crippling.
Just having a lot of burst damage isn't *that* busted.
| CForCartosin |
It would be powerful, but I don't think it would break anything.
I'd still have save-based spells require a saving throw, though. They'd still have the 'on a crit, their degree of success is worse' clause, but that's an important safety valve. There's a LOT of really dangerous save based spells where failing (and your proposal would render a hit an auto-fail) is crippling.
Just having a lot of burst damage isn't *that* busted.
Thanks for the reply, and I can definitely see where you are coming from with the save still needing to be done. Maybe in the end they will make the spellcasting proficiency progression for Magus just a little faster to help those save spells more consistent. Something like expert at 9th and master at 17th to match Alchemist class DC.
| Candlejake |
Striking spell does seem like it needs something. As of now it seems better to just use the spell and then strike.
Either have the spell be delivered with a successfull attack or allow a melee attack as part of the spell. Or something entirely different. But using all 3 actions on this seems so harsh at the moment especially for non slide casting synthesis.