| Kalaam |
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I find it weird that an upgrade to your "subclass" is a feat, when compared to other martials like Champion's Exalt, Ranger's Edge or Barbarian's Raging Expertise for example.
Those are pretty powerful upgrades for the Synthesis, clearly. But given the strong limitation (only with spell slot spells, not any spell like scrolls, wands, staves) you only use them 4 times a day (unless you multiclass but I'd prefer to address the Magus on its own).
It would make more sense, in my humble opinion, to have them become natural upgrades to your synthesis around level 10 to 12. Maybe along with a Spell Strike update (Second Chance is extremely useful but 18th level feels way too late for that, for example) like "if you hit, increase the DD of the spell's save by 2 or by your attack ability modifier, or by your weapon's number of damage dice" or something along those lines maybe ?
| Lightdroplet |
"if you hit, increase the DD of the spell's save by 2 or by your attack ability modifier, or by your weapon's number of damage dice" or something along those lines maybe ?
I feel like a more elegant way to do that is by allowing the item bonus to attack rolls of the weapon/handwraps to also apply to the attack roll/DC for the discharged spell. That way, you get some natural scaling, and some synergy with your focus spell that grants a weapon fundamental runes, but you still never get to outdo an actual caster.
| Kalaam |
| 1 person marked this as a favorite. |
Yes I think it would also make sense, since you are casting the spell *through* the weapon.
As it is now it feels more like Spell Combat, where you attack the ennemy with your sword, then immediately cast the spell "normally" and if you landed a crit, it gives you an opportunity to aim better. It doesn't really feel like delivering the spell through the weapon.