Yet Another Alchemist Fix


Homebrew and House Rules


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Hello all, after much work and even more time thinking about it, I present my alchemist fixes. Actually incorporation of fixes would be better, as this a class rebuild, up to date with the APG. I recognize that the formatting isn't the best, I'm still too unfamiliar with tools.pf2 to properly use it. There are still some outstanding issues others have commented on, namely the Calculated Splash feat chain, and I'm happy for any critique or ideas. If you have questions on why I made certain decisions, please post a comment, I'm happy to explain my line of thinking.

Alchemist Rebuild

There are a few ideas from others in the paizo forum and Pathfiner2e reddit incorporated into this rebuild, so credits to them : rainzax, shroudb, Deadmanwalking, Yerooon, and Northman77. Thanks also goes to Paizo, for the staff and freelancers who have made so much.


- TLDR Change Log -
Medium Armor training to Master
Regular martial attack proficiency, ends at Master now
Class DC goes to Legendary
Infused items use Class DC
Quick Alchemy items last longer
New Practiced Hand action to fix action economy
New Mutagenist research field
Perpetual Infusion now start at lv 1, with a back-up bomb given to everyone
Better integration of perpetual infusions
Change to Alchemical Alacrity
Newly added and edits to both feats and specific items.

- Feats -
Remove Quick Bomber
Change to Enduring Alchemy
Addition of Elixir Delivery
Change to Feral Mutagen, Elastic Mutagen, Invincible Mutagen, Glib Mutagen, Genius Mutagen, and Mindblank Mutagen
Change to Powerful Alchemy
Change to Potent Poisoner
Change to Perfect Mutagen

- Other -
Change to Bestial Mutagen
Change to Alchemist Archetype feats
New Bomb


Hey, sorry to resurrect this thread out of nowhere, but I really like these alchemist fixes! They feel comprehensive while also not totally rehauling the class.

What are your thoughts on moving weapon mastery to 15? I feel like it makes sense for alchemists to get both of their weapon proficiency upgrades 2 levels behind martials. Though if we move both weapon mastery and weapon specialization to 15, it becomes a pretty loaded level, and in not sure what could get moved to 13 to even things out.

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