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I've seen a lot of talk about the action economy behind Munitions Machinist, but I haven't seen anyone mention this issue with the wording. When it says you "can only use Quick Vial to create bombs or alchemical ammunition," shouldn't "Quick Vial" be "Create Consumable" instead?

Create Consumable is the part of Quick Alchemy that lets you turn your daily versatile vials into alchemical consumable items such as ammunition and bombs. Quick Vial lets you create any number of versatile vials, but they "can be used only as a bomb," or "for the versatile vial option from your research field" (which you don't have). Not even alchemist bombers can turn these Quick Vial versatile vials into bombs.

(Geez, having two different "types" of versatile vials can get confusing)


Hey, sorry to resurrect this thread out of nowhere, but I really like these alchemist fixes! They feel comprehensive while also not totally rehauling the class.

What are your thoughts on moving weapon mastery to 15? I feel like it makes sense for alchemists to get both of their weapon proficiency upgrades 2 levels behind martials. Though if we move both weapon mastery and weapon specialization to 15, it becomes a pretty loaded level, and in not sure what could get moved to 13 to even things out.