
Retrospektive |
I will spent more time at lower levels and would like to give may players some tricks to learn, that give them some versatility without making them realy more powerfull over all while they are waiting for level ups. The first thing I came up with is an option for one of the casters of the group and his favourite cantrip. Do you see any proplem with the options I would give him to choose from? Or do you have other ideas?
Cantrip Tricks
You can learn one cantrip trick per level. The tricks require you to be able to cast the cantrip at a certain level. You can choose to use the trick, when you use the cantrip. The learning cost of the tricks equals that of a spell of the level that the level requirement of the trick states. Cantrip Tricks are common unless noted otherwise and may require other prerequisites.
Telekinetic Projectile
Fetch (Cantrip 1): The Cantrip loses the Attack Trait used in this way. You can use it to move one unattended object with light bulk or less into your empty hand.
Telekinetic Range (Cantrip 1): Increase the Range by 30 feet while reducing the damage die from d6 to d4.
Telekinetic Bomb (Cantrip 1): You can throw an alchemical bomb you have in your hand dealing only it’s damage but using your spell attack roll.
Barrage (Cantrip 2): The cantrip uses three actions cast this way. You may make up to three attacks against targets in range. Consecutive attacks not only suffer the multiple attack penalty but every attack after the first deals one die less damage than the one before.