Chill touch + dampir


Rules Discussion


If for chill touch the target is to select a dampir, what effect does the target take? As a living creature in the form of negative 1d4 damage, or as an undead?


Chill touch doesn't have an effect at all vs Dhampirs.

They aren't undead (they lack the undead Trait) and their Negative Healing Trait makes them immune to negative damage.


shroudb wrote:

Chill touch doesn't have an effect at all vs Dhampirs.

They aren't undead (they lack the undead Trait) and their Negative Healing Trait makes them immune to negative damage.

therefore I ask. if my character is a dhampir and i choose myself as the target for chill touching, can i get negative healing?


no. Chill touch doesn't offer "negative healing" as an option.

Chill touch either does Negative damage (which you are immune) or causes undead to flee (but you arent Undead)

Negative healing:

Quote:
A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

as an example, Harm:

Quote:
You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.


shroudb wrote:

no. Chill touch doesn't offer "negative healing" as an option.

Chill touch either does Negative damage (which you are immune) or causes undead to flee (but you arent Undead)

Negative healing:

Quote:
A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

as an example, Harm:

Quote:
You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

Thanks!

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