
john salb |

Xatramba gets a few paragraphs in Heart of the Jungle, and gets a fraction-of-a-sentence mention in Campaign Setting. Suffice it to say, Xatramba was the home of a Pharasmin empire, was conquered by a neighboring demon-worshiping city, and then the demon worshipers do the CE thing and immediately devolved into infighting.
The only notable thing is that the center of the city is controlled by a green dragon that worships Pharasma. "Olohimba lairs within the former royal palace of Xatramba’s ancient rulers, where her hoard of gold taken from across the city spills out from the palace gates and pours haphazardly across the flagstones of the central grand plaza."
The place is otherwise infested with ghosts.

Grumpus RPG Superstar 2014 Top 32 |

On page 53 under the History of Kibwe, it says that Holy Xatramba fell in 4699, and the current year is 4720, so 21 years ago.
But on page 55 under Government it says "...indeed, none have happened in the centuries since Holy Xatramba fell."
So has it been "centuries" or just 21 years?
Also on the Kibwe map , they have misspelled Bekyar, instead using "Beykar".

Grumpus RPG Superstar 2014 Top 32 |

A note for the final encounter.
Actually getting the "illusory scene" to work seems real tough. The spell has a 10 minute cast time, and only lasts 1 hour. You have to balance starting to cast the spell at least 10 minutes before the heroes get there with casting too early if the heroes do an hour long treat wounds, and the spell runs out. She only gets 2 level 5 slots, and I'd want to save her second slot for heightened command.
My biggest gripe about the prewritten PF2 adventures i've run is justifying why monsters allow 10-minute rests and hour long rests in these close-quarters flip-map sized dungeons. This dungeon has 3 encounters prior to the final room with solo level+2 creatures which can wreck characters. I just tell my players the game breaks if I don't let you rest, so try not to think about it too much.