| HumbleGamer |
Hi there,
I see that some abilities, as well as few monsters, has the ability to get fast healing, which increase your hp at the start of your turn.
It says in any single case "you gain fast healing X" where X stands for the amount of hp you gain at the start of your turn.
Now, regenerate states:
The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its dying value can't exceed 3, though if its wounded value becomes 4 or higher, it stays unconscious until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn.
Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from.
It is something different because, unlike fast healing, it allows the bearer not to die and also to regenerate parts of its body.
So, a target with 20 Fast healing and 15 regenerate would recover 35 hp per round?
Is this correct?