Tarpeius
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Until Paizo gets around to filling out the rules for Hustle, is there a consensus on the best way to handle its use and reuse? Limited to once per day? Higher or no limit, but fatigue happens sooner?
And given how short a duration a typical party's Hustle activity lasts (10 minutes if a character has 12 or less CON), is there really much use for it at all?
| Xenocrat |
And given how short a duration a typical party's Hustle activity lasts (10 minutes if a character has 12 or less CON), is there really much use for it at all?
APG added some Hustle extenders. Orc Badlands heritage, Pick Up the Pace general feat, Caravan Leader general feat, Song of Marching bard cantrip 3.
| SuperParkourio |
In Pathfinder 1e: there are rules for Overland Movement, which have the following to say about Hustling.
A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.
A fatigued character can’t run or charge and takes a penalty of –2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.
Since a good night's sleep restores the ability to hustle in 1e, that's probably what was intended for the 2e Hustle activity.