Feats to make being a caster in combat more fun.


Homebrew and House Rules


Here are some ideas to help make playing a caster in combat more fun by avoiding the “well, my one spell this round missed, guess I am done” effect. Please feel free to critique or add your own.

Crafty cantrip: (class 4)
Free action: trigger your next action is to cast a damage dealing cantrip that requires an attack roll and has a heightened +1 entry.
Effect: the cantrip takes one fewer actions, and has its heightened +1 replaced with heightened +2. As usual it is affected by and contributeS to your multi-attack penalty.

Martial Touch: (class1) (AKA spell slap)
Effect: your “cast a spell” actions with somatic components no longer trigger reactions due to having the manipulate trait when delivered at a range of touch.

Spell Strike: (class 6)
••(two actions)
Effect: you cast a spell with a range of touch, then make a unarmed strike or a staff strike with the hand used to deliver the spell. Both attacks use the result of the spell attack roll at a -2 penalty.

Bend Ray: (class 10)
•(one action): your prior action was a ranged spell attack that missed
Effect: you bend the trajectory of your spell to a new target that cannot be the same as the target you missed with the prior action. Make a new spell attack on that target. The multi attack penalty applies.

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