Samurai
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I'm an Ancient Elf, and I chose the Druid Dedication for my Ranger/Wizard dual-classed character. The APG is coming out soon, and my GM said that if I wanted to use something from it, I can rebuild my character a bit before the next game. While using Int instead of Wis as my casting stat would benefit me since my Int is 18 and my Wis is only 14, looking over the Witch Dedication, it looks completely inferior to the Druid Dedication to me.
The Druid Ded. includes 2 skills, Nature and the one from your order (Acrobatics, since I chose Storm Order). The Witch only gives me 1 skill, based on your spell list (Nature, since I want the Primal list).
The Druid Ded. includes 2 Primal cantrips of my choice each day. The Witch Ded. includes 2 Primal cantrips, but they are fixed, and only 1 can be prepared each day.
The Witch includes a familiar with 1 fewer abilities than normal, but I already have a Familiar with 1 more ability than normal since I chose the Improved Familiar Thesis for my Wizard class. Would the Witch Ded. give me a second familiar, or does it just add the witch spell abilities to my existing familiar?
So, looking at it, it seems to me that it's probably better to stay with the Druid Ded. The only real benefit I can see is using Int instead of Wis. What do you guys think? Why should I pick the Witch Ded., and what happens with the 2(?) Familiars(s)?
| Blave |
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Well you can't have 2 familiars to the best of my knowledge.
The familiar of the witch dedication is a witch familiar. So it starts with 3 abilities, minus 1 as per the feat, so it has 2 and gains one more at levels 6, 12 and 18. It also re-gains the lost ability if you ever take the basic witchcraft feat (to get a hex or something).
So that's about equal to the wizard's familiar thesis. If you're rebuilding your character anyway, you could maybe change your thesis and get an evolving familiar from the witch dedication.
The witch familiar also comes back on the next day if it is killed instead of costing you a week of downtime.
If that's worth more to you than a trained skill and a cantrip is for you to decide.
Captain Zoom
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Well you can't have 2 familiars to the best of my knowledge.
Just to confirm:
"Familiars
Source Core Rulebook pg. 217 1.1
...
... You can have only one familiar at a time."
Note that the general rules don't seem to address multiple familiars except to say you can't have two or more. I would assume you get the "best" familiar available, or that you get to choose which you want, but it's not explicitly stated either way to my knowledge.
Also note that the Enhanced Familiar feat now has the following language:
Special
(Wizard) If your arcane thesis is improved familiar attunement, your familiar's base number of familiar abilities, before adding any extra abilities from the arcane thesis, is four.
(Witch) Add the bonus familiar abilities you gain for being a witch to this amount.