Ancestral Weaponry


Rules Discussion


The feat Ancestal Weaponry first seemed really cool to me. Kind of the thing I would have wished existed from day one, the link between ancestral weapons and the monastic weaponry just seemed so natural.

I can totally get behind why it is only melee weapons, makes perfectly sense balance wise.

I can also totally get behind the idea that the weapons have to have either agile or finesse. Obviously without that you would open up to some really strong weapons that you can flurry around like a mad-man(orc/elf/etc)

But that the weapon also needs the ancestry trait...

This leaves us with following options (leaving out ancestries without weapon feats):

Catfolk: Claw Blade

Dwarf: Clan Dagger

Elf: Curve Blade

Gnome: no Weapons

Goblin: Dogslicer

Halfling: Filchers Fork

Hobgoblin: no Weapons

Orc: Knuckle Dagger

Tengu: Gale Blade

that last one totally deflated the value of the feat. You need 3 feats to learn how to effectively use ONE weapon.

There might be more weapons in the future, true...but still, it has...very weak returns for what it might have been.
And while some of those weapons are in itself interesting and open up option, I think it's still way to few to validify the investment of two class feats AND a racial feat


I agree the return is weak.
I don't see any of those weapons being better than a Bo Staff for 1 feat, and two more feats simply for flavor is a high price.
Plus so many of the Stances do better damage while also unlocking some cool feats later.

A possible exception is the d8 Finesse Elven Curve Blade, but that's only d8 vs. the d6 of a nunchaku (which has backswing and leaves a hand free).
And there are plenty of d8 Finesses Stances.

The feat probably should have been like Monastic Weaponry, but without it as a prereq and not including Monk weapons, just those Ancestry ones.


Castilliano wrote:
The feat probably should have been like Monastic Weaponry, but without it as a prereq and not including Monk weapons, just those Ancestry ones.

And possibly ignore the tag but instead allow all melee weapons from the ancestry, that wouldn't help everyone but it would open up a nomber of options (who are not exactly op since there are not exactly that strong finesse weapons)


Seisho wrote:
Castilliano wrote:
The feat probably should have been like Monastic Weaponry, but without it as a prereq and not including Monk weapons, just those Ancestry ones.
And possibly ignore the tag but instead allow all melee weapons from the ancestry, that wouldn't help everyone but it would open up a nomber of options (who are not exactly op since there are not exactly that strong finesse weapons)

Yes, all the agile or finesse weapons from their Ancestry list of weapons gained. I don't find a rapier Flurry particularly daunting.

It's not like there's much to gain (that I can see). Monks get the precious metals for their unarmed attacks, so weapons aren't opening up much except perhaps the ability to avoid touching some acidic creatures I guess (which again, a bo staff could do).

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