Mechs and Swift Actions?


Mech


Several mech abilities and weapons call out the use of swift actions.
Under Mech actions we are told:

Quote:

While at least one operator is controlling it, a mech can take one move action per turn and one reaction per round.

Operators can take a full action to pilot a mech, granting it an additional move action or standard action that turn (maximum six additional actions per turn).

From the CRB we know:

page 244 wrote:
You can use your standard action to perform either a move action or a swift action, if you wish, and you can also use your move action to perform a swift action.

So, do mechs not have swift actions unless they trade a move or standard action for one?

Because in that case all those swift action abilities and rules could just use move actions to reduce terminology...

Edit:
I guess an example could be useful. The Autospear gives following PP ability:

Quote:
Projectile Mode (1 PP) As a swift action, the mech reconfigures the autospear from a melee weapon into a ranged weapon that fires flechettes. In this form, the autospear loses the reach and thrown weapon special properties, and it gains the line weapon special property, a range of 100 feet, and a capacity of 5. The autospear’s other statistics do not change. The mech can reconfigure the autospear back into a melee weapon as a swift action or move action, which expends no additional Power Points.

And the ability uses a swift action to change the weapon, while the change back explicitely calls out swift AND move actions. To me it reads a bit as if this was supposed to allow the mech to change the weapon "on the fly", but RAW you need a move action anyway.


2 people marked this as a favorite.

Yeah, as far as the rules are written, piloting a mech doesn't grant it a swift action. It seems that it doesn't have one naturally either, which seems quite strange given the abilities that ask for a swift action. I *think* this was an oversight on the part of the devs and that mechs are supposed to have a swift action while piloted.


1 person marked this as a favorite.

I think any clarification on swift actions should also make clear if they interact with mech full actions. Which might be not at all, but then the difference to PC full actions should be highlighted.


Mimski wrote:
I think any clarification on swift actions should also make clear if they interact with mech full actions. Which might be not at all, but then the difference to PC full actions should be highlighted.

Yeah, for sure. This is something they need to clarify in the final product.


Honestly, we probably need clarification now for the playtest. I'm probably about to run a gaming soon, with Mecha.

Community / Forums / Archive / Starfinder / Playtest / Playtest Mech / Mechs and Swift Actions? All Messageboards

Want to post a reply? Sign in.
Recent threads in Playtest Mech