Time Travel and the Outer Spheres (Spoilers for Runelords Campaigns)


Lost Omens Campaign Setting General Discussion


Pathfinder Roleplaying Game Superscriber

So, as of Return of the Runelads we know Time Travel to alter history is absolutely possible. Karzoug even almost managed to pull his ancient armies into the modern day via the Leng Device back in Rise.

So the question remains: since the ability exists, does a person travelling back in time do so simply in the material plane or does it roll back the entire multiverse? If you travel back before Cayden Cailean became a god, would a cleric of Cayden travelling to that time still have his power?

Mainly I'm asking for a homebrew campaign in which a plot element involves a timeloop of the Madoka sort and I was curious as to if there is a Golarion-canon example of how the Outer Sphere is affected by time travel.

Paizo Employee Creative Director

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It affects the entire multiverse, which is why time travel is something we don't do often at all. Used in excess, the result is "Throw out everything we've published for Golarion and start over."

No thank you.

THAT SAID: As established in Return of the Runelords, gods can still grant spells and get worshiped if a worshiper travels back in time before the god existed, or before the god in question changed alignment, or whatever. A cleric of Cayden Calien who travels back to ancient Thassilon 10,000 years ago doesn't suffer any ding to their power at all.

The gods don't experience time in the linear way we do.

Spoiler:
For example, it's implied that a PC who worships Nocticula as a chaotic neutral goddess and then travels back in time in Return of the Runelords is in fact the person who planted the seed in Nocticula's mind 10,000 years ago that maybe she could become a chaotic neutral goddess.


Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:

It affects the entire multiverse, which is why time travel is something we don't do often at all. Used in excess, the result is "Throw out everything we've published for Golarion and start over."

No thank you.

THAT SAID: As established in Return of the Runelords, gods can still grant spells and get worshiped if a worshiper travels back in time before the god existed, or before the god in question changed alignment, or whatever. A cleric of Cayden Calien who travels back to ancient Thassilon 10,000 years ago doesn't suffer any ding to their power at all.

The gods don't experience time in the linear way we do.

** spoiler omitted **

Holy hell I love this, especially the spoiler. That's amazing. Hrm, perhaps I can focus on a less of a time-loop and more of a small-scale location-based temporal gap. Maybe some sort of localized loop, a planar hiccup of sorts that affects only a small area.

Thank you so much for the reply!


1 person marked this as a favorite.
Virellius wrote:
Return of the Runelads

I love this typo! My immediate thought was the movie Lock, Stock and two smoking barrels and Vinnie Jones.


Virellius wrote:
James Jacobs wrote:

It affects the entire multiverse, which is why time travel is something we don't do often at all. Used in excess, the result is "Throw out everything we've published for Golarion and start over."

No thank you.

THAT SAID: As established in Return of the Runelords, gods can still grant spells and get worshiped if a worshiper travels back in time before the god existed, or before the god in question changed alignment, or whatever. A cleric of Cayden Calien who travels back to ancient Thassilon 10,000 years ago doesn't suffer any ding to their power at all.

The gods don't experience time in the linear way we do.

** spoiler omitted **

Holy hell I love this, especially the spoiler. That's amazing. Hrm, perhaps I can focus on a less of a time-loop and more of a small-scale location-based temporal gap. Maybe some sort of localized loop, a planar hiccup of sorts that affects only a small area.

Thank you so much for the reply!

I have to say, I really like this reply, too. Makes a lot of sense to me. Thanks for asking the question, and thanks to James for the reply!


James Jacobs wrote:

It affects the entire multiverse, which is why time travel is something we don't do often at all. Used in excess, the result is "Throw out everything we've published for Golarion and start over."

No thank you.

THAT SAID: As established in Return of the Runelords, gods can still grant spells and get worshiped if a worshiper travels back in time before the god existed, or before the god in question changed alignment, or whatever. A cleric of Cayden Calien who travels back to ancient Thassilon 10,000 years ago doesn't suffer any ding to their power at all.

The gods don't experience time in the linear way we do.

** spoiler omitted **

How do they experience time then? I'm guessing it's something like the "Jeremy Bearimy" time from The Good Place i.e mortal minds can't even really comprehend it.

Paizo Employee Creative Director

Yqatuba wrote:
James Jacobs wrote:

It affects the entire multiverse, which is why time travel is something we don't do often at all. Used in excess, the result is "Throw out everything we've published for Golarion and start over."

No thank you.

THAT SAID: As established in Return of the Runelords, gods can still grant spells and get worshiped if a worshiper travels back in time before the god existed, or before the god in question changed alignment, or whatever. A cleric of Cayden Calien who travels back to ancient Thassilon 10,000 years ago doesn't suffer any ding to their power at all.

The gods don't experience time in the linear way we do.

** spoiler omitted **

How do they experience time then? I'm guessing it's something like the "Jeremy Bearimy" time from The Good Place i.e mortal minds can't even really comprehend it.

They're not omniscient, and don't experience it all at once in the same way Dr. Manhattan from Watchmen does. They notice things in different times in different ways, and what and how they notice is related to their areas of concern and their worshipers across all worlds. I'm not gonna get super detailed in how it works for 2 reasons:

1) The gods don't use rules, and this starts to feel like developing rules for something, and...

2) I am incapable of experiencing time in this way and am thus not the best person to explain how it works to the rest of us who also don't experience time in this way. :-P

Basically, it's a story element you can use or ignore as you see fit, but the important part is that clerics who time travel are no more hampered than anyone else—they won't lose class powers simply because they're in a different location (physical or temporal or dimensional) than normal.

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