Thinking of running it


Ruins of Azlant


Hi there, my group will be finishing Crimson Throne soon, and we're looking for a new campaign. Our finalists are WotR and Azlant.

Maybe you can tell me about Ruins of Azlant:
- how is the fights/RP balance?
- How linear is the story? Lots of small missions, or more straightforward?
- it looks like a lot of mystery/detective work, with the BBEG only being revealed pretty late, is that correct?
- does it involve colony building rules or anything?
- it sounds like a rather slow campaign, is that so?
- is there much that needs to be rewritten or changed?
- Other things I/we should know about this AP?

Thanks in advance!


The balance is fairly typical for AP

This varies between books, but is fairly linear

It is clear what the BBEG is quite quickly. As earlier it is patchy with mystery/detective work needed at times

Not sure what you mean by slow

Book 4 is a bit of a mess from a GM point of view, but it is less clear if players would notice the logic flaws. If this worries you then it could be a lot of writing.I tinkered with the first book a little just for tone. I adjusted some encounters in Book 2 which I found over powered.

So far I have run Books 1-3, and am preparing book 4. I have only read books 5 & 6.

Hope that is of help

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