| Chuckbab |
Hi there!
We are converting a game from 1st Edition. The lvl 9 Wizard had gained quite a lot of spells from scrolls + looted spellbooks.
The rules for acquiring new spells are similar between editions (1st edition wizard has a little more starting spells but both gain 2 new spells/level), but Second Edition has a LOT less existing arcane spells (there are less rulebooks to choose from, but also because some chains of spells have been consolidated in a single spell thanks to the heightening mechanic).
I wonder what would be fair for my player. Giving him the exact same number of spells that he had in 1st Edition seems too much, but is giving him only 21 spells (5 starting spells + 16 gained from level-ups) enough?
As a 9th lvl character, he will start with 6 permanent items + 250 gp. What do you think about allowing him to use the money to pay for the "Learn a Spell" activity cost?
| thenobledrake |
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My approach to conversion: build the new edition version of each character from scratch in the new rules rather than trying any kind of direct "had X, gets Y" method, using the old character as a set of suggestions - but build thinking "if the character had been a 2nd edition character since the start, what would they have had?"
And when it comes to acquired wealth, use what the book recommends for starting characters at that level - so with the wizard, let them spend their allotment of money on more spells in their spell book if they want them.