Rust monster & item damage


Rules Discussion


So.. My pcs just encountered their first rust monster and I had to totally wing part of it as I could not find any definitive rules during my quick search (or search after the game) regarding solids rules for item gamage and magical items in particular.

I ended up using the rules for cold iron and gave the 2-handed sword 40 hps. It took 14 hp dmg, so I said they could get it repaired back in town and that it was still usable.

Any pointers to where there are guidelines for this?


Page 577 of the core book has a table of materials and their statistics, and lists "sword" as an example for the "Thin iron or steel" item on the list.

Which it gives a 5 hardness and 20 HP.

Unlike other similar games, no details are given that state how much increased durability is given as a result of magical enchantment - though various shields in the book seem to include that kind of improvement, which reminds me that I was meaning to go try and find a pattern in those to base some increases on.

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