CommanderCephalo |
I'm still fairly new to starfinder, but I believe there should be a minimum strength involved in being able to move and wield heavy objects. Just because someone has proficiency with an item say heavy armour/weapons gives them the knowledge of how to wear or use it but if they don't have enough strength to move in it or wield it.
For example a skittermander comes across a heavy plasma cannon. They might have proficiency (knowledge) on how to use it but without the minimum strength (i personally think a minimum of strength 13, power armour 15) they can't pick it up and run around with it. (Although the image of a skittermander running with a weapon twice his size is amuusing).
I would be interested in others views on this subject.
Nyerkh |
2 people marked this as a favorite. |
Well, good news : there kind of is ? In a way ?
There's a Str prerequisite to those proficiencies, if gotten via feats. So there's that.
On top of that, Heavy Weapons specifically also require 12 or 14 Str to be wielded without penalties.
Power Armour somewhat carries its own weight, by definition. Which is partly represented by it replacing your Strength.
Bulk is also a part of the equation : heavy weapons and armor are cumbersome, you're not gonna carry much else if you went for a low strength.
Another thing : a Skittermander would use an aptly sized heavy cannon, with no impact in its effectiveness. Weapon size has no effect in Starfinder : a specific gun does the same thing, whether it's made to be wielded by a Small PC or a Large one - and they can be adjusted to their user's size with a little engineering and/or a small fee.