Hobgoblin Fellrider Build


Advice


So currently I am joining a campaign that is Pathfinder only and I have decided, since it's a hobgoblin military style campaign, to go with the fell rider archetype mostly for flavor. My current build looks somewhat like this.. (Campaign is supposedly going to go for 16 levels but we'll see.)

1. Power Attack/Escape Route (Tactician Feat)
3. Mounted Combat/Trample (Fell Rider Bonus Feat)
5. Ride by Attack
6. Spirited Charge (Cavalier Bonus Feat)
7. Improved Overrun
8. Skill Focus, Ride (Order Bonus Feat)
9. Furious Focus/Distracting Charge (Tactician Feat)
11. Dreadful Carnage
12. Wheeling Charge (Cavalier Bonus Feat)
13. Greater Overrun
15. Horn of the Criosphinx

This is my feat build so far.

We are also using 20 point buy. Stats look like this..

18 Strength
14 Dex
12 Con
8 Int
8 Wisdom
14 Cha

After racials (+2 Dex, +2 Con)

Took Bandy Legged Racial trait and replaced sneaky with fearsome.

Skills: Handle animal, Intimidate, Ride

Traits: Armor Expert, and Reactionary.

Also I toyed with Order of the Cockatrice but just couldn't give up that juicy Order of the Sword mounted mastery bonus.

Any thoughts? Any advice? Anything I might have missed? Something I could do better? Please lend me your thoughts and criticisms. :)

Posted this in GITP but didn't get much feedback, decided to try here. If still get low feedback then I'm assuming this is a good setup and rolling with it. Thanks in advance!


You should get Hurtful once you have Dread Rider (Cornugon Smash too, but Fell Riders are one of the few classes that want Hurtful before Cornugon Smash).

Hobgoblin racial ability bonuses are suboptimal on a Str build, but you are likely aware of that.


Lelomenia wrote:

You should get Hurtful once you have Dread Rider (Cornugon Smash too, but Fell Riders are one of the few classes that want Hurtful before Cornugon Smash).

Hobgoblin racial ability bonuses are suboptimal on a Str build, but you are likely aware of that.

Yeah, it's unfortunate but something I've already accepted. Between spirited charge and some equipment fu I should be okay regardless. I can see how Hurtful and Cornugon Smash on top of the Fell Rider abilities can lead to some excellent synergy. I just don't know what to replace. I could easily replace wheeling charge and move Hurtful earlier in my setup and everything else get bumped up a bit later but what do I replace for Cornugon? If this was going to level 20 that'd be fantastic (get them all) but unfortunately 16 is the latest we're going.

1. Power Attack/Escape Route (Tactician Feat)
3. Mounted Combat/Trample (Fell Rider Bonus Feat)
5. Ride by Attack
6. Spirited Charge (Cavalier Bonus Feat)
7. Hurtful
8. Skill Focus, Ride (Order Bonus Feat)
9. Improved Overrun/Distracting Charge (Tactician Feat)
11. Furious Focus
12. Dreadful Carnage (Cavalier Bonus Feat)
13. Greater Overrun
15. Horn of the Criosphinx

My changes. Removed wheeling charge.

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