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In some of the crafting related discussions at PaizoCon Online, I'm seen signs of disagreement about how to interpret some of rules, and wasn't aware they were currently under debate. Wanted to see what's the consensus:
They way I thought it worked, when starting a craft
a) spend 4 days prepping, pay 1/2 the cost of the item. *
b) make a craft roll for the level of the item (that you have the formula of)
c) record the daily progress amount based on the level of the character and the degree of success of the roll **
d) record how many days of progress/discount made
e) choose at any point after c to pay the balance off and finish the item.
If you roll the crafting over to a new downtime period, there is no new roll, you just use the established daily progress from the previous craft. There is no requirement to finish the item on the chronicle it was started on, nor is there a requirement***, to always work on the item until its finished. Crafting is explicitly allowed to be interrupted and resumed.
I've been hearing some GMs require the item to be finished on the chronicle its started. I've been hearing some GMs are having a new crafting roll on a followup chronicle.
* Yes Envoy's Alliance boon skips this. If you get a fail on your first check, can you try again a day later? Seems like yes?
** Does this snapshot the character's level, or does it adjust if they level up over the course of the the crafting?
*** Same Envoy's Alliance boon, requires the boon to stay slotted until you finish, but doesn't require you to exclusively craft until finished.
Some GMs are leaning on the earned incomes's 1 check per 8 day block to require the additional crafting check on a follow-up chronicle, but those are explicitly different sections of the guide -- ditto for Earned income's result not carrying over to future chronicles.
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Does this snapshot the character's level, or does it adjust if they level up over the course of the the crafting?
Crafting in Society is one of the few things you can break up over multiple sessions of Downtime, and for higher level items, finishing them will likely take you across multiple levels, so it's not an uncommon occurrence. It works the same as in the Core Rulebook:
"For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4–2: Income Earned (page 236), based on your proficiency rank in Crafting and using your own level instead of a task level."
So if you're Trained at level 1 you'd save 2sp per day.
If that Chronicle leveled you up, and you increased Crafting to Expert, you'd save 3sp per day on your next Chronicle.
But imagine you instead decided not to touch that project again until Level 7, when your rank became Master. On that Chronicle you'd save a whopping 2gp 5sp per day.