| Ezzard |
So with this ability Let's say I've got 10 Occultist levels. If I invest 4 mental points. The damage bonus would be 2+10 right?
2(for four points invested)+10(half your level per incremental investment)
The implement channels and enhances the effects of damaging evocations. A spellcaster who bears the implement can add the implement as an additional focus component for any of his damaging evocation spells that have an instantaneous duration or focus powers with an instantaneous duration. If he does so, the spell or focus power deals 1 additional point of damage of the same type to each creature for every 2 points of mental focus invested in the implement, to a maximum of 1 + 1 for every 2 occultist levels you possess.
| vhok |
i'm not sure how you have 10 Occultist levels divided in half equaling 10 but no your wrong about how the ability works.
it adds 1 damage for every 2 points you put in to a MAXIMUM of 1+1 for every 2 Occultist levels. so if your a level 10 Occultist you could invest 6 points into it maximum. it does not add any extra based on your level it just changes the maximum you can buff it up. so if a level 10 Occultist invests 4 points your total would be +2 damage
smurf
| Ezzard |
i'm not sure how you have 10 Occultist levels divided in half equaling 10 but no your wrong about how the ability works.
it adds 1 damage for every 2 points you put in to a MAXIMUM of 1+1 for every 2 Occultist levels. so if your a level 10 Occultist you could invest 6 points into it maximum. it does not add any extra based on your level it just changes the maximum you can buff it up. so if a level 10 Occultist invests 4 points your total would be +2 damage
smurf
The formula I'm using is as follows.
1 investment costs 2 mental points. This gives me 1+Half my occultist level.
2 investments gives me 2+(half my occultist levelx2)
That's how it came out to 2+10. The ten results from investing twice.
******
Following the Math you just presented I'm not sure how the total bonus lands at +2 after investing 4 points could you run that one by me again?
I'm not saying that the ability doesn't work as you described I'm just not seeing how that calculation panned out. Feels like it should be more for 2 points at level 10.
| vhok |
| 1 person marked this as a favorite. |
ok here is the math on the ability for a level 10 Occultist
maxium +6 damage
2 points = 1 damage
thats it, there is no half Occultist level added on that doesn't exist, your reading it wrong. the 1+1 per 2 Occultist levels is the maximum you are allowed to buff the impliment and adds no flat damage whatsoever.
smurf
| Ezzard |
ok here is the math on the ability for a level 10 Occultist
maxium +6 damage
2 points = 1 damagethats it, there is no half Occultist level added on that doesn't exist, your reading it wrong. the 1+1 per 2 Occultist levels is the maximum you are allowed to buff the impliment and adds no flat damage whatsoever.
smurf
So following along with that formula gaining a plus 6 would require an investment of 12 points?