Tags and what they can do.


Rules Discussion

Scarab Sages

Hey, I'm tinkering around with the monster creation rules, and I had a question. I'm trying to stick as closely to the rules as possible so answers like 'in a home game, do what you like,' will not be super helpful.

My question is, do spell power sources impart their tags onto spells? In other words, as a random example, the spell 'acidic burst' has the acid and evocation tags. If I cast it as a druid, does it also gain the 'primal' tag? If I were to cast it as a wizard, would it gain the 'arcane' tag? And while designing a monster, can I do things with these tags?

ex. Resistance/Weakness 5 Primal or Regeneration deactivated by arcane.

Just messing around with monster creation rules.

Sczarni

If you look at the Primal Trait (or any of the Tradition Traits), you'll notice they don't contain spells. Likewise, no spells have these Traits.

Have you found creatures with Resistance or Weakness to Magic Traditions?


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As the Raksasha have a +1 bonus against divine magic (Raksasha link) spells indeed would have to have their tradition trait for defenses to interact with.


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Nefreet wrote:

If you look at the Primal Trait (or any of the Tradition Traits), you'll notice they don't contain spells. Likewise, no spells have these Traits.

Have you found creatures with Resistance or Weakness to Magic Traditions?

More specifically, spells don't have a Tradition trait until they are cast, at which point they do.

From the "Magical Traditions" pop-out on page 299 of the core rulebook wrote:
When you cast a spell, add your tradition’s trait to the spell.

So to answer your question, yes when a druid casts Acidic Burst it gains the Primal tag.

Sczarni

Ah, thank you!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

It's also worth noting that anything with a tradition trait is also considered magical.

That could be important for things like whether or not outsiders get bonuses to their saves.

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