Foxglove problems...


Rise of the Runelords


So... A while ago I started my Rise of the Runelords Campaign with 6 PCs.
One of them was a female Undine, which appeared to be human due to the flesh chamaleon alternate racial trait and was the subject of Alderns obsession.
Problem is, she died during Thstletop, but was reincarnated as a...... GNOLL!!!
So, what to do from here on? We're at the very start of Skinsaw Murders now. Does Aldern even know she's dead? If so, why? How would he react?
My thoughts were:

-He doesn't know she's reincarnated or even dead. She is still the Subject for his Lust.

-He somehow knows but still loves her

-He knows, and hates that she's ugly know. He know has Wrath for the PC he makes responsible for her death.

But how would he know? I thought maybe he kidnapped a Villager, an took his Mask to look like him just to spy on the PCs. As soon as he realize that the Undine isn't in the party anymore he runs into one of the PCs to ask him out.

What would you do?
Sorry for my english, not my native language.

Grand Lodge

A few questions & suggestions:

1. How long ago did your undine die, and how public is that knowledge? If Aldern's been stalking her, he's certainly got an edge in finding out, but if the party has been particularly secretive, he may not.

2. What is your take on Aldern's madness and personality? I think a sudden, intense, and violent change in his view of the subject of his lust is fully appropriate.
I'd try mixing some Lust and Wrath together, and make 'Your Lordship' act as if her reincarnation were some sort of trick, like she'd secretly been a gnoll the whole time (or was a gnoll impersonating the undine and just nobody is noticing).

3. How active do you want Aldern to be in the town, versus how much time he spends at Foxglove manor? This will determine how up-to-date his information is - the Stalker's Mask is a very nice way for him to move about undetected for a short while.
I had him stalk his way into town very reliably every other day (always targeting one sacrificial victim and one secondary victim), starting two days before his murder at the Sawmill, but you might make him more or less active.

4. As a final note, it doesn't really matter how much Aldern knows or how you justify what he knows - when the party finds his mad collection of items stolen from the PC at the Misgivings, they're going to have enough of an answer to be satisfied, I imagine. He stalked them, and he was very careful about it. This works better if you've been peppering in clues that he's been stalking them (I started with a comb going missing in Session 2, but more overtly horrible stuff, like breaking into the PC's home while they sleep, will certainly make them more paranoid at this point).


Maybe he hates the gnoll for supplanting the undine? He's mad, so you can justify it anyway you like.


The party is relatively open with the fact, like if someone asks "what happened to her?" They'd answer openly.
She died at the very end of book 1, one encounter before the fight with Nualia, but around two weeks passed since then and the beginning of the Skinsaw Murders.

I think my Gnoll PC might notice a missing comb (she wouldn't use it much as a gnoll anyway :D) and a disguised Aldern will run in another PC shortly after that. He will ask him out about her and when he finds out what happens will get very, very angry. He will either make the gnoll or the PC who he blames for her death the subject for his wrath.

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