| Danscath |
Hello everyone I have two questions. As a downtime activity you can craft objetcts and there's a table saying:
"Consumables and Ammunition
You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in Table 6–8: Ranged Weapons (typically 10)."
So my first questions, I can craft a batch of 4 alchemical items, for example 4 elixir of life with each roll of crafting (4 days I think) but I need to supply raw materials as craft notes
"You must supply raw materials worth at least half the item’s Price. You always expend at least that amount of raw materials when you Craft successfully. If you’re in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials."
Elixir of life cost = 3gp so I need to supply 1.5gp but im crafting 4 so should I supply 1.5 or 6gp cause im crafting a elixir of life but i can do it in a batch of 4 with one roll.
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The second, about the time, im playing society so usually i get 8 days of downtime between adventures can I roll 2 crafts of batch for example, first 4 days elixirs of life and another 4 alchemist fire?
Taja the Barbarian
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You would need to pay 6g up front for materials, and then spend the remaining 6g to complete the items after 4 days.
Crafting doesn't really save you much money in this edition: For each day you spend crafting that batch past day #4, you can reduce the cost by the amount of a day job of your level.
To Craft an item, you must meet the following requirements:
...
You must supply raw materials worth at least half the item’s Price. You always expend at least that amount of raw materials when you Craft successfully. If you’re in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials.You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances.
If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item’s Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4–2: Income Earned (page 236), based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the sidebar.
If you complete the item in 4 days, you end up spending the 'full retail price' to do so.
If you take extra time, you get the item slightly cheaper (but never below half price) at the 'cost' of not being able to work another 'day job' during that time.| thenobledrake |
Crafting doesn't really save you much money in this edition
More specifically, it's that crafting only saves you money in this edition if you pay (heavily in most cases) in downtime.
Otherwise crafting is a means to get an item at full price, but while/where it would otherwise not be available at all.
A significant departure from the purpose and role of crafting in the previous edition.
Nefreet
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But, in general, a dedicated crafter saves more money by crafting than they would make earning income.
@Danscath: you would pay 6gp up front for materials, expend 4 days of Downtime essentially "getting ready" to craft, and then you can start expending more days of Downtime to essentially get a discount on the remaining 6gp you'd otherwise need to spend. Since crafting can continue adventure after adventure, you can eventually cover that entire remaining cost, if you wish.