Doomed Condition and NPC's


Rules Discussion


After going through the Doomed Condition and how it works for Players. For reference see https://paizo.com/threads/rzs430j0?Doomed-Dying-and-Death#1

I got to thinking about NPC's interaction with the Doomed Condition would work and that's where by RAW it gets broken since NPC's are dead at 0 hit points (pg 458 CRB) would that mean if they ever gain the Doomed 1 condition they would just die since they have basically for all intent and purposes only have a Max dying condition of 1.

So unless they change it, they can't add any necro spells that players can cast that add the Doomed Condition or it will kill nearly any creature except those that are immune like Constructs.


That's not really true. The CRB states that in most cases, enemies die at 0 HPs. That simply means that they skip the Dying process entirely, not that enemies are capped at Dying 1. If you choose the GM chooses to have them go through the Dying process, they would still max out at Dying 4, as those are the Dying rules.

So Doomed would affect them just like PCs.

Just because a value is not utilized does not mean that it doesn't exist. If a Wizard only ever casts Magic Missile, he still has a Spell Attack Modifier, he just never uses it.


NPCs can't acquire a Dying condition (unless the GM specifically wishes).
They don't go to "Dying 1" then die immediately, they simply die immediately. There is no dying value at which NPCs die, so Doomed has no effect on them (unless they're one of the special cases, which is kinda funny.)

Or taken from the other direction, nearly all NPCs are doomed anyway, so shouldn't be messing with PCs. :) And unless the given Doomed condition stacks, you couldn't make it worse for our hapless set-pieces anyway. I mean integral and well-developed companions and adversaries.

A spell which gave the Doomed condition would be for attacking PCs, and boy it had better not stack! *gulp*


Agree with Aratorin. Nothing in the rules suggests NPCs have no dying cap so much as just that the GM gets to waive that process unless they don't want to.


As a note to how I gm. Tracking dying is a pain in the bottom for 95% of the time 0 gain. When you've got mook monsters that's a lot of tracking on the gm side and a lot of pcs attacking what may or may not be a corpse.

As such I only bother with it for adversaries that may be of some note tactically ir narratively. My hard and fast rule is to track dying on player level or higher entities only.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Doomed Condition and NPC's All Messageboards

Want to post a reply? Sign in.