| Drago_1404 |
I wanted to build a Lizardman Warpriest, wjo uses his bite and claws as weapons with his sacred weapon damage, I have a good enough idea wich blessings and spells I want to take, but I have never build a character wich primarily uses his natural weapons, so I don't know wich feats are actually good for that. Should it matter we stat the campaign at Lv. 6
Thanks in advance
| Scott Wilhelm |
For Natural Attacks, the more you get, the more you get. You have 2 claws and a Bite: awesome. At some point, you can dip a level in White Haired Witch, and you get a Hair Attack. Acquire a Helm of the Mammoth Lord or an Animal Mask, and you get a Gore Attack, and all of the above will inflict Sacred Weapon Damage if you take Weapon Focus for all of them.
Taking Weapon Focus for each and every one of your many attacks is not as bad as it sounds. The Helm of the Mammoth Lord's base Damage is 1d8, so there is little need to take WF for that until like level 10. If your Deity's Favored Weapon is a Natural Attack, you don't need to take WF. So that leaves Claws and Hair, but I think it's worth it anyway.
There are a few Golorian Deities that favor Bite. I like Dahak, because he also has the Destruction Domain, and I really like the Lesser Blessing of Destruction.
If you dip a level in Ranger, perhaps at Level 1 so you get the 10hp kick, you can use Ranger Wands, including a Wand of Strong Jaw, which will make your Natural Attacks Inflict Damage as if you were 2 sizes bigger. I like the Freebooter Archetype. Instead of Favored Enemy, Freebooters can as a Move Action, designate any single opponent against whom the whole party gets +1 Attack and Damage. Global bonuses like INA and Freebooter's Bane are your friends: Those bonuses go to each and every one of your many, many attacks. The other thing nice about that 1 level dip in Ranger is that you get a +2 Reflex Save, and Warpriests have poor Reflex Saves.
Improved Natural Attack will increase the Damage of 1 of your Natural Attacks as if you were size bigger. It's expensive to do that for each one of your attacks, but it might be worth it.
If you dip a level in Living Monolith, you can Enlarge Person as a Swift Action, and this Size Increase stacks with virtual size increases from Strong Jaw or Improved Natural Attack. So let's say you have 1 level in Ranger, 5 levels in Warpriest, a level in White Haired Witch, and a level in Living Monolith. The base Damage from Sacred Weapon is 1d8, and 3 Size bumps from Strong Jaw and EP increase it 4d6 per attack: Bite/Gore/Hair & 2 Claws.
I have some more tricks if you want.