"Tripping Opportunist" Monk. Am i getting all mechanics right?


Advice


Good day everyone,

first of all, sorry in advance for the long post ^^

In an upcoming homebrew campaign I'd like to play a monk.
I've made several plans for him, while reading through abilities and feats and have found a build in my mind that i'd really like to try out which evolves around tripping and making attacks of opportunity, hence the title.

But before going straight into the game with it, I'd like to have some confirmation and/or corrections if everything would work out like I think it would rulewise.

I would appreciate if you guys could check the following "scenario" to tell me if I got all the mechanics and rules correctly or if some things wouldn't work.

Let's assume I'm a level 9 human Monk with the following features (non-mentioned stats should not be relevant for the "scenario":

Humank Monk, Level 9 (=> BAB +6/+1, Flurry BAB +7/+7/+2/+2)
DEX-Mod +3
Weapon: Kama, Double-Chained (monk, trip, double, reach)

Feats
Improved Unarmed Strike (Bonus for Monk)
Combat Expertise (Level 1 Feat)
Combat Reflexes (Bonus Feat, 1st Monk Level) => with DEX +3, total of 4 AoO per Round
Vicious Stomp (Bonus Feat, Human)
Imroved Trip (Level 3 Feat)
Spring Attack (Level 7 Feat)
Greater Trip (Level 9 Feat)

So, now the scenario:

Scenario:

Let's assume I'd face two enemies, I'll call them Bob an Jim (both melee).
Initiative Order would be Bob -> Me -> Jim.

Assuming Bob already acted an it's my turn.
Round 1 (from my initative count)

I walk up to Bob, using not my complete movement (MA) and attempt to trip him (SA).
I succeed and therefore get my first AoO this round via "Greater Trip".
Bob is knocked prone, therefore I get my second AoO this round via "Vicious Stomp".
I use the rest of my movement to step back in 10ft range to Bob, which grants Bob an AoO against me, but I'll assume he wont hit me with the -4 penalty for beeing prone.

Jim now walks up to me to help Bob.
As soon as Jim wants to walk from 10ft into 5ft away from me, I get an AoO against him, because I threaten the 10ft area with my reach Kama, chained.
I use this AoO (no. 3 this round) to attempt a reached trip with my kama and succeed.
Therefore I would get again an AoO (Greater Trip) but decide to not use it.
I won't get an AoO for Jim falling prone via "Vicious Stomp", since he falls prone 10ft away and not adjacent to me.

Bob is at it again and uses his MA to stand up, wich again provokes an AoO which I also won't take. If he uses his SA to move (either away from me or into melee range) i get an AoO with my chained kama, which I'll now take.
I take this last AoO this turn for me, to try to trip him again (what i couldn't have done with the AoO granted by Bob standing up, since as explained in the Trip-FAQ he has to be already standing, for me to be able to trip him).
If i succeed Bob falls prone again, lost his SA and i would theoretically again get an AoO via "Greater Trip", but I have already used my 4 per round.

Round 2

I'm up again. I use a 5ft-Step to get in melee with good old prone Bob and unleash a Flurry of Blows against him and end my turn.

Jim is up again and also uses his MA to stand up. If he tries to get away with his SA, there's nothing much I could do, since he would be out of my reach.
If he tries to engange into melee i would again recieve an AoO with my reached kama, which i would use - you guessed right - to attempt another trip.
If i succed Jim will, once again fall prone and therefore trigger another AoO from my reach kama via "Greater Trip".

When Bob tries to stand up with his MA, i would get an AoO, but ican't youse it to trip as mentioned above. If Bob however deciedes to do somethin with his SA that provokes another AoO i could use it to trip him again, since now he's standing.

So everybody who read the whole thing, is there anything rulewise that condradicts the above described serious of events? Or anything I'm missing?

I like the idea of running around, tripping baddies and punch them in the ground ^^

Further, as I can make trip-attempts as part of a flurry of blows and can flurry against multiple enemies, could i theoretical start a flurry with a trip, make AoOs if succesful, continue the flurry against another opponent in reach with another trip, get AoOs, use my 5ft step to get in reach of another enemy continue the flurry with yet another trip and get AoOs till i run out of blows or enemies in reach?

In addition, if i had the Whirlwind Attack Feat and say im surrounded by Bob, Jim and Timmy, could i use a trip attempt against each one of them?

And in the case i succeed at all three would I get AoOs from the sources mentioned above? The feat say when used I forfeit bonus or extra attacks granted from feats, spells or abilities, but do AoOs count as one of those or are they a seperate thing, which would allow me to get them in combination with whirlwind?

Thanks in advance for your answers. I know it's quite a lot, so i appreciate every answer ^^
I'd also like to know what you think about this playstyle (assuming it works as noted above) and also what feats, weapons or magic items could contribute to making it even more effective/fun.


I don't see any issues with that. As long as Flurry is done with your unarmed attacks or monk weapons.

The only thing I'd note it's be careful with reach weapons. Unless you're very good positioning with your allies, you need Phalanx Formation. Any sort of cove (even soft cover) prevents attacks of opportunity.

Not sure how relevant this is, and not trying to discourage, but take a look

Go to Pathfinder Bestiary with Statistics

I've heard people say that it's really hard to keep up with CMD.

Also interesting to read

Paizo Inc..

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