| Awun |
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Hello all, welcome to the playtest for The Fisherking. I've been working on this project for a while now and its been recently picked up by d20PFSRD.com Publishing. I plan to run this playtest is for around two weeks.
Within this playtest you will find the following:
-The Fisherking, a Witch/Vizier hybrid veilweaving class with the power to impose their will on the world around them. Mysticism and majesty suffuse everything they do. They are the signature user of voice slot veils, which can provide additional benefits when using the Kingdom Building system presented in Ultimate Campaign.
-Six new archetypes supporting the Fisherking, Witch, Vizier, and the Fisherking's spiritual kinsman Dreamscarred Press’ Rajah.
-The akashic records Shaman spirit, a knowledge focused spirit that opens up akasha and psychic casting to the shaman.
-20 new hexes.
-18 new veils, including the Fisherking's kingdom shaping voice veils.
-A host of new magic items, feats, and traits to support the Fisherking and his court.
Feel free to comment here or on the doc. As always, feedback, comments, opinions, and suggestions are welcome and appreciated. Thanks.
| Awun |
SilvercatMoonpaw,
The voice slot veils offer an extra scaling bonus related to the kingdom building rules, but that is all that is lost by not using those rules.
pad300,
Good catch on expanded consciousness, the backing ability score is now fixed, it should have been based on Charisma like arcane enlightenment. As for the inscribe hex, fair point. I agree that crafting is a boost in power to any character, especially if can be obtained "cheaply". Though I'm not certain that access to single use item creation is a problem exactly. That said, inscribe now includes the following text, "This hex can't be taken as a wandering hex."