[1E] 10-09 The Rasping Rebirth Question [Big Spoilers]


GM Discussion

Sovereign Court 1/5 *

Hello, all!

Really, Spoilers:
So, Valrar here has just completed the scenario, and is now stuck in the Rasping Rifts, its newest master.

Master of the Rasping Rifts wrote:
You devoured Deskari’s heart, becoming the new immortal master of the Abyssal realm known as the Rasping Rifts. Deskari expected you to serve him as his loyal steward, but he is not strong enough to command you from his grave. You will be unable to leave the Rasping Rifts for several centuries, but the direction the realm takes is now in your hands. This PC is permanently retired from play. However, he becomes a legal deity for your future Pathfinder Society characters. Include a copy of this Chronicle sheet with the records of any PC who worships this PC. You grant access to the same domains and favored weapon as Deskari.

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Most of the boon is pretty straightforward. For the purposes of worship, Valrar grants the Chaos, Destruction, Evil, and War domains (though I can't pick Evil unless I used a workaround), and his favored weapon is the scythe. But my big question is: what is his alignment? To illustrate, Valrar is Chaotic Neutral, which didn't change upon becoming a demon.

If we use Deskari's alignment of Chaotic Evil, that limits me to making CN characters who channel negative energy/give profane bonuses. If we use Valrar's, they could be CN, CG, or N, and could choose their energy type (unless they were CG, in which case it'd have to be positive). Does anyone have a clarification on this? I have yet to find any. Thank you in advance!

Sovereign Court 4/5 5/55/5 *

Answer:

Mechanically, you become Chaotic Evil. All demons are chaotic evil.
"Demons are chaotic evil outsiders that call the Abyss their home."

Sorry to bear the bad news.

Sovereign Court 1/5 *

Weak Retort:
The handout I got as part of the transformation did say this:

Handout wrote:
You are now a demon. Your creature type changes to Outsider, with the chaotic, demon, and evil subtypes. This does not automatically adjust your alignment, though you can adjust your alignment any number of steps toward chaotic evil now if you choose...You are native to the Abyss. Even if your alignment is not chaotic evil, you can treat your alignment as chaotic evil whenever it would be more beneficial to you.

No worries about bad news, I'm really not fussed if it does shift me to CE for these purposes. It makes sense. I don't think it would vastly impact the character I'm planning, either. I just want to get pretty close to definitive before I start building.

3/5

The handout you've quoted seems pretty clear. Specific trumps general, so I'd say you can do as you suggest in the original spoiler (which also seems to open the door to some hilarious RP potential)

Sovereign Court 4/5 5/55/5 *

I stand corrected. I just assumed.

Sovereign Court 1/5 *

Oh boy, oh boy! Time to make the most laid-back punch-cleric of a demon lord you ever did meet. Thanks again for the help!

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

Umm, I think your "deity stats" are "CE" though because while your character is CN, Deskari is CE and you are essentially conduit for Deskari's power.

I mean I could be wrong, but domains having Chaos and Evil domain imply the "deity" is treated as CE? But yeah I could be wrong about my interpretation

Sovereign Court 1/5 *

The Chaos/Evil thing was one of my points for using Deskari's alignment. Granted, the Evil domain is all but inaccessible, unless maybe you take a specific archetype (which I don't want to). But I don't know if "conduit" is the right word, considering I am the new boss. Per that, it could make sense if I ended up CE even if I didn't do it in-scenario, or make sense if I kept my prior alignment.

I'm going to put down the entirety of the handout I got this time, just in case. Fair warning there.

Handout:
Hello Valrar, below is the Handout you would get at this point. How much you reveal to the group is up to you but I will give them a Planes check to identify the changes in you.

Deskari has granted you a significant portion of his remaining power. As his magic surged into you, you fought a titanic battle of wills, during which the demon lord attempted to turn you into his loyal pawn. You have emerged battered but with your sense of self intact. You are now bound to what was once his realm, the Rasping Rifts. He intended for you to rebuild the realm on his terms, carrying out his orders without question, but you are the one who will shape its future. Will you embrace the nature of your new power and rise as a new demon lord, or will you reject it, using your resolve to bring a new beginning to this corner of the Abyss? Regardless of your intentions, Koth’Vaul’s plans are now a larger threat to you than ever. You can sense Deskari’s other heart beating in his chest, and you know that until he lies dead at your feet, Koth’Vaul will stop at nothing to destroy you.

Demon: You are now a demon. Your creature type changes to Outsider, with the chaotic, demon, and evil subtypes. This does not automatically adjust your alignment, though you can adjust your alignment any number of steps toward chaotic evil now if you choose. You gain darkvision with a range of 60 feet. You gain immunity to electricity and poison, and resistance 10 to acid, cold, and fire. You learn Abyssal if you did not already speak it and gain telepathy with a range of 100 feet.

Abyssal Attunement: You are native to the Abyss. Even if your alignment is not chaotic evil, you can treat your alignment as chaotic evil whenever it would be more beneficial to you. You are particularly adept at manipulating the raw substance of the Abyss, an ability that will have mechanical benefits in your encounter with Koth’Vaul.

Initiative: You gain a +4 bonus on initiative checks.

Mythic Power: You gain four uses of mythic power per day. You can use this power in the following ways.

• Surge: After you fail any check that uses a d20 roll, as an immediate action you can expend one use of mythic power to roll 1d6 and retroactively add the result to the check.

• Extra Action: Up to once per round as a free action on your turn, you can expend one use of mythic power to take an additional standard action. This action cannot be used to cast a spell.

Additionally, you can select ONE additional mythic power ability from the following list. Once you use one of these abilities, you must cross the others off this sheet.

• Spell Surge: As a swift action, you can expend one use of mythic power to cast any one arcane, divine, or psychic spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you’re a spontaneous caster, this spell must be one of your spells known. If the spell requires a saving throw, any non-mythic creatures affected by the spell roll twice and take the lower result. If you must attempt a caster level check for the spell to overcome a creature’s spell resistance, you gain a +4 bonus on the check and can roll twice and take the higher result. You can’t add a metamagic feat to a spell you cast using this ability.

• Sudden Block: As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent ally. Add 4 to your AC or the ally’s AC against this attack. The creature making the attack must make two attack rolls and take the lower result. Once the attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The damage from this attack bypasses all damage reduction.

• Surprise Strike: As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target within 30 feet, in addition to any other attacks you make this round. When you make a surprise strike, the target is considered flat-footed regardless of any class features or abilities it might have, and you gain a +4 bonus on your attack roll. Damage from this attack bypasses damage reduction.

Granting Spells: You can grant spells of up to 4th level to those who worship Deskari, as well as those who worship you directly. The domains you grant your worshippers are Chaos and Evil.

My focus is now on the last part. There was never really an opportunity to use it during the scenario, though I can think of a possible one. Point is, I could grant those two domains, despite not being Evil (and not everyone who picks it is/moves to Chaotic, either).

This is why I was hoping for official clarification. I can go ahead and start building, the base of the character won't change much either way. Just personality and a few spells. I won't play it until then, to be safe.

Sovereign Court 4/5 5/55/5 *

As the character's alignment is not forcibly changed, and the chronicle does not state that you are forced in any such way (just that you grant the same domains as Deskari), I think you're good Valrar.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Uzziah Potus wrote:
As the character's alignment is not forcibly changed, and the chronicle does not state that you are forced in any such way (just that you grant the same domains as Deskari), I think you're Chaotic Neutral Valrar.

Fixed that for you.

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