Giving a Mist Assassin a go - Inquisitor


Advice


Regularly an Inquisitor is unable to do the Mist Assassin gig, without a mist type spell available to them. This build gets around it by being Moroiborn Dhampir and using their SLA, refueled by the Recharge Innate Spell. Early levels seem as if they will be slow but level 4 onwards seems good. Still a skill monkey non the less. Shooting without Sneak Attack is not ideal but, unlike some Mist assassin builds, it does not cripple them.

LEVEL 11

Inquisitor (Sanctified Slayer & Ravener Hunter) 11

Initiative: +5 (Dex), +2 (Wis) = +7

HP: 9+10d8+10+11 (FC) = 74

Speed: 30 ft.

Race: Moroi-born Dhampir

Stats - 25 Points

Str: 10+2=12

Dex: 18+2 (AI) = 20

Cons: 14-2 = 12

Int: 10

Wis: 14

Cha: 8+2=10

DEFENSE

Armor Class: 10+8 (Ice Armour) +5 (dex) = 23

Touch: 15; Flat-footed: 18

Fort: +8; Ref: +8; Will: +9

OFFENSE

*Does not take into consideration Studied target and Bane

Distance: Composite Longbow +8 (BAB) +5 (Dex) + 1 (Point Blank) -3 (Deadly Aim) -2 Rapid Shot = +9/+7/+4

Damage: 1d8 +1 (Str) +1 (Point-Blank) +6 (Deadly Aim) +3D6 (Sneak Attack) = 23

TRAITS

Fate's Favored (Faith)

+1 Undecided Trait

FEATS

1 (Level)- Precise Shot

3 (Level)- Point-Blank Shot

5 (Level)- Deadly Aim

7 (Level)- Rapid Shot

8 (Slayer Talent - Combat Trick) - Manyshot

9 (Level)- Clustered Shot

11 (Level) - Quicken Spell-like Ability

TEAMWORK FEATS

3 (Level)- Demon Hunter (Archetype)

6 (Level)- Friendly Fire Maneuvers

9 (Level)- Coordinated Shot

REVELATIONS

1 (Level)- Watersight

8 (Level)- Ice Armour

SKILLS (66 points): Bluff 13; Climb 5; Diplomacy 13; Heal 6; Intimidate 13; KN: Arcana 4; KN: Dungeoneering 4; KN: Nature 4; KN: Planes 4; KN: Religion 4; Perception 15; Ride 9; Sense Motive 15; Spellcraft 13; KN: Stealth 18; Survival 6; Swim 5

EQUIPMENT (82K): *These are just options and are in no way intended to use up your entire character wealth, and are not represented in the statistics above

Sniper Goggles (20k)

Scarab Sages

Are you looking for specific advice? Seems fine to me.


At 4,500 gp the Saltspray Ring might be more party friendly [10' radius vs. 20' from you] than the obscuring mist, as well as more uses per day.

You did not mention how you et the revelations. I had to look that up.
They come from the Ravener Hunter's Charged by Nature choosing the water mystery.

/cevah

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