
The.Vortex |
Hello there,
The title already says pretty much everything about my question:
Picks have a crit spec effect that adds two damage per weapon damage die. Is that damage added before or after doubling the damage due to inflicting a crit?
On a related note: Does the additional die caused by the fatal property that all picks have count as a weapon damage die?
To give an example:
A light pick with a striking rune inflicts a critical hit. The normal 2d4 weapon damage dice become 2d8 due to fatal, are then doubles, and another d8 is added due to fatal as well. Disregarding other bonuses to damage, do we end up with:
A: 2*2d8+1d8+4 (only the original dice count, damage added after doubling)
B: 2*2d8+1d8+6 (the original dice and the fatal die count, damage added after dounling)
C: 2*2d8+1d8+8 (only the original dice count, damage added before doubling)
D: 2*2d8+1d8+10 (all dice count, damage addded before doubling)

The.Vortex |
E: (2d8)*2 + 1d8 + 6
You don't double dice in a critical, only the damage, but the Fatal die is included in the pick specialization effect so in that case 3 dice.
That is the same as my B :)
Thanks. I finally found the rules section defining it. Page 451, doubling and halving damage:
"Benefits you gain specifically from a critical hit, like the flaming weapon rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled."
That was the piece of information I was missing. Case closed :)

Draco18s |