| Supes |
I’m from the old living greyhawk days and played Some 1st ed PFS. My group is thinking about playing several scenarios. We started with Absalom Initiate a few days ago. We had a blast with it, and the players played some great characters. It clicked really well, and I feel this group will want to advance as much as they can. My questions are:
1. How high are the PFS scenarios planning on taking characters? Is it level 12 like in the past? Level 20? (There are consumable magic item selections up to level 19 I think).
2. If they are planning high level adventures would they be in parts due to the time constraints associated with high level play?
3. Would the high level adventures be run only at Conventions like PaizoCon and GenCon or available like all the rest? (I’m not against that. Some of the fun of living Greyhawk was traveling to play certain scenarios)
Thanks for your responses in advance
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Great to hear that you and your friends had a great time with 1-01. That is an excellent adventure for an introduction to PFS2e.
1. How high are the PFS scenarios planning on taking characters? Is it level 12 like in the past? Level 20? (There are consumable magic item selections up to level 19 I think).
This really has not been answered yet. I think they will offer up to 11-14 given how the level ranges work for PFS2e with adventures paths and modules to take us up to 20. But I have no special insight.
2. If they are planning high level adventures would they be in parts due to the time constraints associated with high level play?
They have not said. The highest level adventure out is a 5-8 that hits at the end of this month, so we will see.
3. Would the high level adventures be run only at Conventions like PaizoCon and GenCon or available like all the rest? (I’m not against that. Some of the fun of living Greyhawk was traveling to play certain scenarios)
I would say no. The adventures would be offered to the regular players. The concept of traveling to play special adventures is not the Paizo Organized Play model. While it is easier to play the multi-table specials at cons, they are not limited to the big con. What limits them is how many tables can be mustered.
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We actually don't have a hard cap on what level scenario support is likely to top out at. In PFS1, 12 was kind of the soft cap, but there were paths beyond that and the final special went up to 16th, and anecdotally I retired my original PFS character at 17th with Witchwar Legacy, so even in PFS1 twelve was mostly just a limit on the level we could reach with monthly scenarios while maintaining a healthy program.
Organizationally, it's hard to design a program that goes consistently past 12th because we need to make sure there's plenty of support in the system for new players joining every quarter. That means we have to have 1-4s at least twice a quarter minimum, and if we have 1-4s we need 3-6s, which means we need 5-8s, etc. Even with 24 scenarios, 2 specials, and a dozen quests a year, simple campaign maintenance means that anything above 12th level has to be relatively rare.
That being said, there's likely to be many years of this new campaign ahead of us and as we build out a broad base of adventures over the course of several seasons we'll develop more flexibility in how we can schedule our seasons, so scenarios reaching 14th level or beyond are certainly not outside of the realm of possibility. High level content in general is vastly more accessible for players and GMs alike in PF2 than it was in PF1, and I'm not ready to take anything off the table just yet.
I wouldn't expect content above 12th level to be included in the first two years' of content, however. We'll be wrapping up this season with a pair of 5-8s and at least one of the year 2 launch adventures needs to be a 1-4 so we have new entry level content at the big conventions like GenCon, so 7-10 is looking like a very probable ceiling for scenarios through the end of year 2.
You never know though. PF2 is off to an astoundingly strong start and there's no saying what could happen if that trend continues apace. Our goal is to do our best to keep providing people with exciting new adventure content and a robust campaign that can keep the community of organized players growing, and there's a world where a couple years down the road that could mean content higher than 12th level. There's also a world where that's not the case, and at this moment in time I genuinely don't know whether either of those worlds is the one we live in.