Alchemists And "Poor Man's Spell Combat"


Rules Questions


So, there's a wondrous item called Poisoner's Gloves.

It got me thinking about a possible way for an alchemist to replicate an extremely limited version of spell combat.

Namely, use two-weapon fighting to inject yourself with an extract and then attack with the other hand.

Probably the most effective use of this would be a "True Strike" ----> Combat Maneuver.

However, this kinda depends on the wording of the spell. It says you can deliver the contents of the glove via a touch attack. It also says you can use two weapon fighting. But can you do both?

This is important because if we assume that the alchemist doing this has bad touch AC, then he won't have trouble hitting himself.

Personally, I've always house-ruled that hitting yourself or a willing target is nearly automatic. Depending on how good your teamwork is, I've even ruled that you can avoid doing full damage against friends. This has come up when PCs have tried to use Spell Storing Weapons for buffing purposes, which has awesome flavor.

But I wanted to ask for the RAW.


I think your idea should work just fine.

Gloves, Poisoner's wrote:
The wearer can deliver the dose to a target as a melee touch attack or as part of an unarmed strike or natural attack with the hands (such as a claw or slam attack).... The wearer can use both gloves in the same round using two-weapon fighting or multiple natural attacks (such as 2 slams or 2 claws).

So you should be able to use them full-attacking with Natural Attacks and as part of a Flurry of Blows. They should be usable as a Full Attack perhaps with 2 Weapon Fighting.

Quixote wrote:
Probably the most effective use of this would be a "True Strike" ---->

I have a build feature that does this, only with the Touch Injection Extract instead of Poisoner's Gloves.

You are golden.

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