What evil creatures can be good, and why?


Pathfinder Second Edition General Discussion

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Temperans wrote:
My point is that things with alignments is weird, and intention is also a factor. Good intentions is why Paladins dont immediately fall while doing regular adventuring, but its not enough to justify being a murder hobo. Similarly, bad intentions is why a Devil wont suffer for doing good, but its not enough if the Devil is being a goody two shoes.

AND

Temperans wrote:
Regardless, of what weird justification or mentality, the situation caused by the players in the triggering post is evil. And their "reeducating" of the children, is also evil due to the method and blatant ignorance/manipulation of the children's culture. No if and or buts.

I agree with this, it's the planning that was evil in this case, have they fought the Kobold, then spare the surrendering Kobolds, put a "puppet ruler" and some men to rule over them and try to redeem the Kobolds in good faith it would have been another story... But they wanted fast results and well... Dark Side, quicker, easier etc... ;)


Alignment is fundamentally flawed, since Good and Evil is subjective in the real world, but is part of objective reality in Pathfinder.

There are actual planes of reality in Pathfinder that embodies Good and Evil, there is actual, living gods that are arbitors of what is right and wrong, that can communicate this to their followers.
What they say is bad, is bad.

Changeing alignment for Outsiders, who are fundamentally bound to a certain one, should be just as easy for them as it ould be for a Marid and an Efreeti to change their respective elemental alignments.

Mortal intelligent races seems to have free will, and should have an alignment that matches their religious, social and cultural upbringing, with some excptions, if there are races that have not evolved empathy for example, then they would have a hard time being Good aligned.

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