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I am trying to set up my first online game on Roll20 and don't have much of a clue about what I am doing. I recall seeing an Ad on Paizo.com a week or so ago about free aids (tokens, etc) for Roll20 and now can find the Ad or the info. Can some direct me to that and tell me how I upload it to Roll20? I am sure I will have more questions, but for now, that is what I am working on.
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New user myself, so I found them by accident but if you have launched the table top you are setting up in the side chat room area there are different icons at the top you want the Art Library.
Once there make sure you have clicked on the premium assets tab and underneath there is a menu for Free Assets that has a bunch of tokens
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I'm new as well, but I don't think that will work if you want each one to act on their own initiative instead of group. If you want them to act independently I think they each need their own character sheet. Luckily, you can duplicate so once the initial one is built, the rest are just a matter of linking new tokens so you can tell them apart.
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I'm new as well, but I don't think that will work if you want each one to act on their own initiative instead of group.
You can click each token individually to add them to initiative. The simplest way to do it is not even using a character sheet, but with the macro "/w gm [[d20+?{Initiative|0}&{tracker}]]". If you click a token then that macro, it will prompt you for the initiative modifier, then whisper you the roll, so you can add initiative for both visible and hidden enemies. The key is to not set the hp on the token to call the character sheet hp, but to input it manually. If you set it based on the character sheet, it will change the hp for all of the tokens assigned to that character.
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Trying to keep track of all the NPC character sheet will overwhelm you quickly. Nathan's comments are very helpful. You can write the macro in such a way to add a NPC to the order by having the token selected and then click on the GM Initiative macro. This way you don't need add them, then manually add the initiative to the token. Then keep track of HP on the token is easy.
By double-clicking on the token you can bring up a lot of controls. This includes naming the token, which is the name that appears in the initiative order.
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I used Nathan's method; however, I had a problem. I would lose track of which identical monster on the map corresponded to the one in the initiative tracker. Fortunately, I stumbled into a solution.
After placing the tokens on the map, open each one up by double-clicking; that brings up the Edit Token dialogue box. On the Basic tab, modify the Name field to something unique. For example, change it from Goblin to Goblin #1. When rolling initiative, Goblin #1 will show up in the initiative tracker. It's also helpful to check the Show Nameplate? box; that'll display the name to the GM on the map.
I like to hard-code the initiative for each monster by using the macro "/roll 1d20 + 6 &{tracker:+}" (where 6 equals that monster's initiative modifier). Doing so bypasses the need to enter the initiative modifier in real time (trading more upfront work to reduce in-game work).
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I forgot the nameplate aspect. I always use that to give each token a simple name, such as the first letter of what they are plus a number, if more than 1, or their name if called out. Gary gives a good description of that. It also helps to click the Advanced tab and check the box for Player Permissions to See Name. That lets the players also see your names and can call out, I shoot at S1, etc. You also can as Davor said mouse over the token in the initiative tracker and it will highlight the token with a yellow box.