
Gidonamor |

My players are currently within Scarwall, and I'm thinking about how to approach the last book, including the Deck of Many Things. I'm mostly happy with it, but some cards don't feel right to me. This is especially true for Cards that kill/remove a character, because it's either "waste a harrow point", "waste resources reviving them" or "new character" (As I don't think they would - for example - travel to the plane of air, just to get their companion back.
So my goal is to use the hivemind to find other fitting effects for those cards.
Rough Structure: Original Effect - Problem - Suggested Change.
The offenders:
This is just a dead PC.
This is not horrible, but killing a major ally doesn't really have a ton of in-game drawbacks, and just makes life difficult for the GM.
Again, dead PC. With Korvosa on the line, the party won't mount a rescue mission to the plane of air.
Dead PC or just a wasted card.
This is OK, but somewhat boring.
The Card is neutral, so any effect should have a positive and a negative side.
This is alright, but I'm unsure how to use it with milestone leveling. Is that PC now one level ahead of everybody, or do they just level up earlier? Any other suggestions are also welcome.
I have one Paladin in my party, and he's probably the one who's going to wield Serithial. For everyone else, a holy avenger is only useful for sale, which is pretty underwhelming.
This is thematic, but does nothing but effectively make the PC spend resources on restoration every day.
Why would anyone ever use this?
This is wicked cool, but it's a bit sad that any positive effect kicks in only after Illeosa is defeated.

Gidonamor |

The Cyclone could have the effect that whenever the character fails a Reflex save (/Dex-based roll/any save?), they are knocked prone by a sudden gust of wind.
The Paladin could give a character the ability to smite evil(tm) once (per day?).
The Teamster could also grant a +1 against mind-affecting effects.
The Crows could be changed to instead steal the item/kidnap the NPC for Illeosa or some other enemy. That way, it's possible to get them back, and they add to the challenge (the enemy might use the item or hold the NPC hostage).