| b8620271 |
You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. [...]
[...] If you’re an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you’re a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you’re legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. [...]
If I'm trained in Medicine and a master in Nature can I attempt the Treat Wounds action against a DC 30 to increase the Hit Points regained or I'm stuck with the 2d8 Hit Points of the DC 15?
| breithauptclan |
The practical answer: houserule it in order for your group to have the most fun.
Personally, if someone spends a feat to use Nature in place of Medicine, I allow it to apply to all checks asking for Medicine skill.
On the other hand, it could also be played that it only applies to the basic tasks that it lists in the feat. So as to not step on the toes of someone who is actually training Medicine. The natural medicine player could be a backup healer, but not the primary.
| SuperBidi |
Natural Medicine wrote:You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. [...]Treat Wounds wrote:[...] If you’re an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you’re a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you’re legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. [...]If I'm trained in Medicine and a master in Nature can I attempt the Treat Wounds action against a DC 30 to increase the Hit Points regained or I'm stuck with the 2d8 Hit Points of the DC 15?
For Treat Wounds, yes, you can attempt a DC 30 check. For anything else linked to Treat Wounds, like Battle Medicine, no.