| NihilsticBanana |
So I have an interesting problem, I have a game going on set in its own custom setting. Right now I'm in the process of populating the world with a number of dungeons and it's been progressing pretty solidly, however, there's one location I know I want to do something interesting with, I'm just not finding the right spark of creativity to do something with it. Full-on Ideas and suggestions on what I should do would be most appreciated.
In the middle of the Forests of Bereaving, A wicked Forest of twisted pines and horrible monsters lay's a clearing, Here no plants grow and no animals dare to hang around. All that lay's in the center is a large pit filled with dragon bones, Or at least that's what it appears to be at a distance, when closer inspected it's revealed that these bones are simply made of stone. When inspected by the common traveler more often than not it's an eerie location to be sure but not a hostile one, Any sorts of dangers or monsters are nowhere in sight. Yet there is a good number of adventurers who claim there is a dungeon hidden amongst these bone-shaped structures, But this surely must just be a myth, as each group claims that the entrance to this so called dungeon was in a different location.
The average party level is 7
I'm mainly having trouble turning this into a proper idea, Is there a teleporting entrance? Is it all an Illusion? Could these of been like.. undead dragons that got turned too stone? And what would the Dungeon hold then? Maybe these should actually be real bones instead of stone ones?
Please just help me figure this out. Thanks for any help in advance.
| Mark Hoover 330 |
Maybe it's a puzzle; assemble the bones in the right configuration in the ground causes a Stoneshape effect below; a flight of steps down, under the pit and into the dungeon. As for what's there...
The Forest of Bereaving: what's there? What random encounters are PCs likely to face going in/coming out on foot?
What's the setting like? Rennaisance with guns and spells; classic PF high fantasy; dragons rule the world?
What kind of themes do you usually run? I prefer touches of dark horror in my games, but I'm also decrepit and wax nostalgic about the megadungeons of yore. A pit of stone bones might lead to some sort of terrible horror gallery of a twisted korred who has advanced powers and his humor has turned supremely wicked, or the whole thing was engineered as an elaborate hero-testing facility for a war that never happened some many hundreds of years ago, leaving traps, monsters and treasure strewn through several levels of mayhem.
| NihilsticBanana |
Maybe it's a puzzle; assemble the bones in the right configuration in the ground causes a Stoneshape effect below; a flight of steps down, under the pit and into the dungeon. As for what's there...
The Forest of Bereaving: what's there? What random encounters are PCs likely to face going in/coming out on foot?
What's the setting like? Rennaisance with guns and spells; classic PF high fantasy; dragons rule the world?
What kind of themes do you usually run? I prefer touches of dark horror in my games, but I'm also decrepit and wax nostalgic about the megadungeons of yore. A pit of stone bones might lead to some sort of terrible horror gallery of a twisted korred who has advanced powers and his humor has turned supremely wicked, or the whole thing was engineered as an elaborate hero-testing facility for a war that never happened some many hundreds of years ago, leaving traps, monsters and treasure strewn through several levels of mayhem.
To answer some questions you had, The forest of Bereaving is home to a number of old ruins and dungeons, Long ago this land used to belong to an ancient civilization that mysteriously vanished one day leaving only behind their crumbling structures. It's currently a pretty solid place to run into either rabid animals, Bandits(Rarely), Monsters (shambling mounds, Goblins, Ect)
The setting is More of a horror-esk dark fantasy with some moments of extreme gore popping up in certain locations. There's guns and magic for sure, Though guns are only just emerging.
I usually like to make a dungeon loaded with puzzles and traps that are fair but incredibly cruel if the party doesn't catch on soon enough. Combat encounters being fun little things that I usually like to turn into puzzles as well.
But yes those ideas you've said are actually very good an helpful, I just was having a bit of a creative block.