| Lavabeing |
| 3 people marked this as FAQ candidate. |
I have three questions about how multiple afflictions interact and one quick request for clarification.
1) If a character is suffering from two different afflictions that progress on the same type of affliction track, are two tracks maintained seperately (one for each affliction)?
2) If multiple afflictions with the same type of track must be maintained sperately, do the penalties from the current progress on each independent track always stack with one another?
3) If a character is suffering from two instances of the same affliction (being poisoned twice for example), are two afliction tracks maintained separately or do failed saves progress a common track?
4) Poisons note that upon initial exposure characters lose health equal to the DC - 10. Does this bypass stamina as the wording would indicate?
| Chell Raighn |
I can't say 100% but based on discussions I've seen in other topics in regards to afflictions...
1) The two afflictions would progress the same track together. You do not need to track them separately.
2) See above.
3) If both afflictions are the same exact affliction, not two different afflictions on the same track, only the first applied instance of that particular affliction does anything, though the second might increase the DC and/or duration.
4) I would love to know the official answer to this question as well... though my DM and myself are under the impression that it does go directly to HP... which could prove very bad...
| Lavabeing |
3) If both afflictions are the same exact affliction, not two different afflictions on the same track, only the first applied instance of that particular affliction does anything, though the second might increase the DC and/or duration.
The overall rules for poisons do state:
If a victim is exposed to multiple doses of the same poison, she must attempt a separate save for each dose and progresses to the next state on the poison track with each failed save.
It does seem to imply that the DCs don't increase nor is the initial effect extended. It appears that additional saves need to be made. So four exposures of the same poison in one round quadruple the number of saves that need to be made each time saves need to be made.
The rules also seem to indicate multiple exposures from the same poison use "the poison track". However it isn't clear if a character only has one of each type of poison track associated with each attribute.
| Metaphysician |
My own read would be, multiple exposures to a given poison can force multiple saves to succumb to the affliction, but once you *are* afflicted, you don't need to make multiple saves per round ( or other time interval ). You either are poisoned or you aren't, and one extra potential failed save per dose ( plus the damage! ) is plenty harsh enough.
So, if you get poisoned 4 times in a round, you make four saves. If you fail one, you move one step down the track. If you fail more than one, each failure pushes you forward one step. Next round? You make one save to see whether your affliction gets worse, and you continue making saves for as long as the poison normally would last. If you get hit with another dose of poison in the following round, you make another save with the usual effect, and if you fail it, you once again progress one step, and also, your remaining duration is based on the most recent dose that you failed to resist.
Note, this is still *really really* nasty, and I'd be very, *very* cautious about using opponents who have unlimited ability to make poison attacks. I also would be rather inclined to house rule it all away, and just say "extra doses = +1 to the next save DC". Since, again, the affliction rules are harsh enough as is.
| Lavabeing |
My own read would be, multiple exposures to a given poison can force multiple saves to succumb to the affliction, but once you *are* afflicted, you don't need to make multiple saves per round ( or other time interval ). You either are poisoned or you aren't, and one extra potential failed save per dose ( plus the damage! ) is plenty harsh enough.
Your clarification points out a part of the text that I miss-read. The rules again:
If a victim is exposed to multiple doses of the same poison, she must attempt a separate **save** for each dose and progresses to the next state on the poison track with each failed save.
Save was singular, not plural. So it does appear that subsequent poison doses force one additional save only at the time of application. The additional dose doesn't force any additional saves after the first and doesn't extend the duration.