| HammerJack |
| 4 people marked this as FAQ candidate. |
There have been a few open questions about fusions placed on ammunition for some time, and I hope that some of you will click the FAQ button.
The relevant rules text that indicates fusions can be placed on ammunition is as follows:
You can install a fusion into a grenade, a piece of ammunition, or another consumable item; such a fusion costs half the normal price of a weapon fusion for a weapon of the same level.
The list of debated points, as completely as I can list it, is:
1. Can fusions be placed on batteries, which are ammunition, but are not consumable in the manner of other ammunition?
1A. If fusions can be placed on batteries, does the magic reman active when the battery is recharged, or is the fusion associated with the consumable charges, rather than the rechargeable battery?
2. When a fusion is purchased for ammunition, is it applied to a single round, or to one standard purchase qty for that ammunition type? If the fusion is only applied to a single round, how does this interact with weapons that use multiple rounds per attack?
3. Some fusions (such as Entangling) have a 1/day effect. When these fusions are used on ammunition, how does the use limit function? 1/round/day? 1/weapon/day? 1/character/day?
I believe this is the oldest thread on the issue.