| Ravingdork |
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Basic Crafter's Book description: This book contains formulas for Crafting common items. [SOURCE]
The rules also indicate that what's considered common can change depending on where you are and who you are dealing with.
Does that mean that if I go to a dwarven village and purchase a dwarven basic crafter's book, I then have the recipe for the dwarven waraxe and other items common to the dwarves? If I then travel to Tian and purchase a Tian basic crafter's book as well, do I then have the recipes for several common Eastern weapons and tools, such as the katana?
If not, should it?
Might be a fun way to reward the player as a "travel the world" quest or for crafting character to partially meet their "gotta craft them all" goal.
| Mathmuse |
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The Archives of Nethys simpified the description of Basic Crafter's Book. The version from the PF2 Core Rulebook says,
Basic Crafter’s Book: This book contains the formulas (page 293) for Crafting the common items in this chapter.
The Archives of Nethys is not divided into chapters, so it left out the part about the chapter. However, by leaving out that it refers to the mundane 0th-level items in the Equipment chapter, rather than the positive-leveled items in the Crafting & Treasure chapter, it gives a false impression.
By the rules, Common is a default trait of an item that is not called out as Uncommon or Rare. The GM can change the commonality of the item if he wishes, but without an explicit change by the GM, the item has the commonality defined in a rulebook. Even if every single dwarf in the clan has a Clan Dagger, the Clan Dagger is nevertheless still Uncommon. Maybe a Vudrani market makes souvenir katars that they sell to tourists, but the Katar is nevertheless still Uncommon.
I consider the GM providing the formula for an uncommon clan dagger to a PC because that PC roleplayed working at a dwarven forge to be charming, but I don't think purchasing it cheaply at a dwarven bookstore is the way to go.
| Ravingdork |
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Nevertheless, I think the rules make it quite clear that the rarity rules are mutable.
A dwarf campaign, for example would likely have Dwarven wars be common.
I was aware of the site's discrepancy with the Core Rulebook (can't be a good rules lawyer if you don't double check). That's why I also asked, "should it?"
| Squiggit |
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By the rules, Common is a default trait of an item that is not called out as Uncommon or Rare.
Sort of. The rules do explicitly talk about changing Rarity based on the location a campaign is set. It's ultimately up to the GM (as is literally everything, by definition) but I think Ravingdork has the right of it.
It would be kind of bizarre if a crafting book from Tian Xia had no Tian weapons in them because those weapons are hard to come by in Cheliax.